Teenage Mutant Ninja Turtles: Splintered Fate
Steam News 24 March 20251y ago

Balance of Power Update - Patch Notes

Cowabunga, Fellow Shellheads! First off, a huge thank you for all your support, feedback, and turtle-powered enthusiasm over the past few months! We've been keeping a close eye on your thoughts across Discord, social me…

Update log

Full Teenage Mutant Ninja Turtles: Splintered Fate update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes3 additions10 changes0 removals
  • Gameplay
  • Balance
changedAnd we’re just getting started, there’s more exciting stuff coming in 2025, so stay tuned! Please let us know your thoughts on our Super Evil Megacorp Discord channel . For the latest updates, be sure to follow us on all major social media platforms, including Bluesky, Instagram, TikTok, Facebook, YouTube, and Twitter.
changedBoss UpdatesWe have rebalanced the various bosses to better reflect the position they appear in the campaign. Karai was a bit more ruthless than her grandfather Shredder, so both have been adjusted to be easier and more challenging, respectively. Leatherhead also received adjustments to his Amphibian Ambush encounter whilst Gigi from our Junkyard Jam DLC has received a slight adjustment to make her a little more fair.
changedKaraiImproved warning on the first Dash, adding 0.3s to it
changedKaraiReduced her period of invulnerability after performing her Rage attack
changedKaraiPreviously, she was invulnerable for the full duration of the animation
changedSuper Shadow (Hard Mode)Reduced Movement Speed by 20%

Cowabunga, Fellow Shellheads!

First off, a huge thank you for all your support, feedback, and turtle-powered enthusiasm over the past few months! We've been keeping a close eye on your thoughts across Discord, social media, and forums, and we’re stoked to introduce our biggest player-focused update of the year.

This Community Update brings boss and power balancing tweaks to make fights more fun and fair, along with key bug fixes and progression improvements to keep your runs feeling rewarding. Our goal is to make TMNT: Splintered Fate the best version it can be.

And we’re just getting started, there’s more exciting stuff coming in 2025, so stay tuned! Please let us know your thoughts on our Super Evil Megacorp Discord channel. For the latest updates, be sure to follow us on all major social media platforms, including Bluesky, Instagram, TikTok, Facebook, YouTube, and Twitter.

Boss Updates

We have rebalanced the various bosses to better reflect the position they appear in the campaign. Karai was a bit more ruthless than her grandfather Shredder, so both have been adjusted to be easier and more challenging, respectively. Leatherhead also received adjustments to his Amphibian Ambush encounter whilst Gigi from our Junkyard Jam DLC has received a slight adjustment to make her a little more fair.

Karai

  • Improved warning on the first Dash, adding 0.3s to it

  • Previously it was 0.4s, now 0.7s

  • Reduced her period of invulnerability after performing her Rage attack

  • This is the one she uses after her rage bar is full (round kunai explosion where she yells)

  • Previously, she was invulnerable for the full duration of the animation

  • Now she becomes vulnerable right after the kunai come out, providing a great opportunity to counter attack

Super Shadow (Hard Mode)

  • Shadow Flames should be slightly easier to dodge;

  • Reduced Movement Speed by 20%

  • Reduced Rotation Speed

  • Fire Bomb radius decreased to be slightly lower than Mystic Karai’s version rather than of slightly bigger

  • Adds now spawn separately, first at 75% and then 50% of Karai's HP

Mystic Karai (Flame variant)

  • Decreased size of Mystic Karai's Flames by ~30%

Leatherhead (Punk Frog version)

Reviewed all Punk Frog spawns in order to:

  • Avoid exaggerated overlapping

  • Reduce their total numbers (you should expect to see 50% less Punk Frogs overall)

Gigi

  • Gigi’s chop and 360 spin attack now has a bigger windup

  • This is to make it more reactable to players, right now it's too fast

  • Increase was +0.55s (from 0.45s to 1.0s)

Shredder

Reviewed all adds, which now follow the following logic

At the start of battle, Shredder gets help from basic Footclan enemies for the first ~20 seconds

  • No elites, just Sword, Shuriken and Spear Foot Soldiers

Once he transitions to the second phase, different Foot Soldiers will spawn depending on which Elemental variant Shredder transitions to

  • Astral summons a mix of Flame and Shadow Ninjas

  • Fire summons all Flame Ninjas

  • Ninja summons a mix of Shuriken Ninjas

  • Water summons Spear Ninjas

  • Utrom summons Swordbrakers

  • Ooze summons all Shadow Ninjas

Shredder's Leap during Phase 3 has also been modified

Now instead of always leaping twice, he'll do a first leap and then 1 out of 4 possible follow up options

  • Another Leap (as it was previously)

  • Shadow Fracture (shadow flames on the ground)

  • Shadow Pursuit (gets on the ground and moves while intangible)

  • Shadow Kick (flying kick)

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Source

Steam News / 24 March 2025

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