Update log
Full Teenage Mutant Ninja Turtles: Splintered Fate update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Balance
Cowabunga, Fellow Shellheads!
First off, a huge thank you for all your support, feedback, and turtle-powered enthusiasm over the past few months! We've been keeping a close eye on your thoughts across Discord, social media, and forums, and we’re stoked to introduce our biggest player-focused update of the year.
This Community Update brings boss and power balancing tweaks to make fights more fun and fair, along with key bug fixes and progression improvements to keep your runs feeling rewarding. Our goal is to make TMNT: Splintered Fate the best version it can be.
And we’re just getting started, there’s more exciting stuff coming in 2025, so stay tuned! Please let us know your thoughts on our Super Evil Megacorp Discord channel. For the latest updates, be sure to follow us on all major social media platforms, including Bluesky, Instagram, TikTok, Facebook, YouTube, and Twitter.
Boss Updates
We have rebalanced the various bosses to better reflect the position they appear in the campaign. Karai was a bit more ruthless than her grandfather Shredder, so both have been adjusted to be easier and more challenging, respectively. Leatherhead also received adjustments to his Amphibian Ambush encounter whilst Gigi from our Junkyard Jam DLC has received a slight adjustment to make her a little more fair.
Karai
Improved warning on the first Dash, adding 0.3s to it
Previously it was 0.4s, now 0.7s
Reduced her period of invulnerability after performing her Rage attack
This is the one she uses after her rage bar is full (round kunai explosion where she yells)
Previously, she was invulnerable for the full duration of the animation
Now she becomes vulnerable right after the kunai come out, providing a great opportunity to counter attack
Super Shadow (Hard Mode)
Shadow Flames should be slightly easier to dodge;
Reduced Movement Speed by 20%
Reduced Rotation Speed
Fire Bomb radius decreased to be slightly lower than Mystic Karai’s version rather than of slightly bigger
Adds now spawn separately, first at 75% and then 50% of Karai's HP
Mystic Karai (Flame variant)
Decreased size of Mystic Karai's Flames by ~30%
Leatherhead (Punk Frog version)
Reviewed all Punk Frog spawns in order to:
Avoid exaggerated overlapping
Reduce their total numbers (you should expect to see 50% less Punk Frogs overall)
Gigi
Gigi’s chop and 360 spin attack now has a bigger windup
This is to make it more reactable to players, right now it's too fast
Increase was +0.55s (from 0.45s to 1.0s)
Shredder
Reviewed all adds, which now follow the following logic
At the start of battle, Shredder gets help from basic Footclan enemies for the first ~20 seconds
No elites, just Sword, Shuriken and Spear Foot Soldiers
Once he transitions to the second phase, different Foot Soldiers will spawn depending on which Elemental variant Shredder transitions to
Astral summons a mix of Flame and Shadow Ninjas
Fire summons all Flame Ninjas
Ninja summons a mix of Shuriken Ninjas
Water summons Spear Ninjas
Utrom summons Swordbrakers
Ooze summons all Shadow Ninjas
Shredder's Leap during Phase 3 has also been modified
Now instead of always leaping twice, he'll do a first leap and then 1 out of 4 possible follow up options
Another Leap (as it was previously)
Shadow Fracture (shadow flames on the ground)
Shadow Pursuit (gets on the ground and moves while intangible)
Shadow Kick (flying kick)
Dragon and Dreamer Coin Economy
Source
