Full notes
Full Teddy Terror update
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What changed
- Fixes
- Gameplay
Teddy Terror update 1.04b: Play your Favourite character! + Fixes
Characters:
We feel that since we are in Early Access we want to significally lower the requirements of unlocking Ed Jr., Nikki and D.Kid. Now players can access these characters faster while we are in Early access.(Note that in the final version of the game these requirements will be much higher than during Early Access).
Upon death the correct chosen character should now be displayed instead of Nikki, when unlocked.
Time:
WIP: We are aware of the issue that the run time displayed in the end screen was incorrect and did not reflect on the actual time played that run. We have made some changes in the script, but as for now we are not sure if the issue still persists and we are trying to find a solution to the problem. We really apologize for any inconvenience it may cause.
Fixed the issue of not gaining experience when defeating Terror Ted and completing the game. Now upon completion you should be able to level up, but not spend points yet.
Traps:
Per request I added a texture to the poison trap in Blood Chambers.
Previous Update Teddy Terror: v.1.04a
New Features
EXTRA CHARACTERS • We added 3 new playable characters to the game which can be unlocked for simply collecting candy, killing bosses or collecting hearts.
These characters are
Ed Jr. , Nikki and Delirious Kid(D.Kid) . Characters are currently still in development, they are playable and unlockable but they will undergo several changes throughout future updates. Characters do NOT have bonusses or alternative stats at the moment, this will be added in a future update.
Player
• We added voice-over and short dialogues for the character that will be played during several occasions and situations.
Zones
• We want to improve the graphics on every zone throughout the next few weeks. We started with improving the graphics in the Dark Woods. We really want the zones to stand out from each other. The Dark Woods should feel a bit more like a forest now.
Settings
• In the options Menu you can now adjust the main Volume of the game • When you click off-screen with the mouse the pause menu will automatically pop up. We hope this prevents players from dieing when they accidently click off screen. • Tutorial mode now always shows the intro story text of the game. • The game starts in fullscreen mode, but can be easily changed to Windowed mode(1280 x 720) in the options( this for a more suitable way to record footage of the game).
Toys
• Lego bricks now cause a lot more hellish pain to monsters with a longer sustain rate. • Marble toy has been buffed and gained more charges with a reduced cooldown.
Traps
• Changed the appearance of the spinning trap in the Dark Woods level. • Added one additional activated trap in the normal stages. We hope this will make the experience less stressful. • -Added a Scythe trap.
Monsters
• Monsters now have a set hp which allows them to get the correct amount of damage in every difficulty mode. This should give a smoother monster death and should give the player more control during harder difficulty modes. • Bombs dropped from monsters also deals damage to other monsters
Source
Changelog.gg summarizes and formats this update. How we read updates.
