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Steam News12 June 201511y ago

Patch Notes: Version 1.04 (Early Access)

Big Update! Teddy Terror: v.1.04 NEW: EXTRA CHARACTERS We added 3 new playable characters to the game which can be unlocked for simply collecting candy, killing bosses or collecting hearts. These characters are: Ed Jr.

Full notes

Full Teddy Terror update

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What changed

0 fixes5 additions1 change0 removals
  • Gameplay
  • UI and audio
  • Balance
  • Maps
addedNEW: EXTRA CHARACTERSWe added 3 new playable characters to the game which can be unlocked for simply collecting candy, killing bosses or collecting hearts. These characters are: Ed Jr. , Nikki and Delirious Kid(D.Kid) . Characters are currently still in development, they are playable and unlockable but they will undergo several changes throughout future updates. Characters do NOT have bonusses or alternative stats at the moment, this will be added in a future update.
addedPlayer:We added voice-over and short dialogues for the character that will be played during several occasions and situations.
addedSettings:In the options Menu you can now adjust the main Volume of the game • When you click off-screen with the mouse the pause menu will automatically pop up. We hope this prevents players from dieing when they accidently click off screen. • Tutorial mode now always shows the intro story text of the game. • The game starts in fullscreen mode, but can be easily changed to Windowed mode(1280 x 720) in the options( this for a more suitable way to record footage of the game).
changedToys:Lego bricks now cause a lot more hellish pain to monsters with a longer sustain rate. • Marble toy has been buffed and gained more charges with a reduced cooldown.
addedTraps:Changed the appearance of the spinning trap in the Dark Woods level. • Added one additional activated trap in the normal stages. We hope this will make the experience less stressful. • -Added a Scythe trap.
addedMonsters:Monsters now have a set hp which allows them to get the correct amount of damage in every difficulty mode. This should give a smoother monster death and should give the player more control during harder difficulty modes. • Bombs dropped from monsters also deals damage to other monsters

Big Update! Teddy Terror: v.1.04

NEW: EXTRA CHARACTERS

  • We added 3 new playable characters to the game which can be unlocked for simply collecting candy, killing bosses or collecting hearts. These characters are: Ed Jr. , Nikki and Delirious Kid(D.Kid) . Characters are currently still in development, they are playable and unlockable but they will undergo several changes throughout future updates. Characters do NOT have bonusses or alternative stats at the moment, this will be added in a future update.

Player:

  • We added voice-over and short dialogues for the character that will be played during several occasions and situations.

Zones:

  • We want to improve the graphics on every zone throughout the next few weeks. We started with improving the graphics in the Dark Woods. We really want the zones to stand out from each other. The Dark Woods should feel a bit more like a forest now.

Settings:

  • In the options Menu you can now adjust the main Volume of the game • When you click off-screen with the mouse the pause menu will automatically pop up. We hope this prevents players from dieing when they accidently click off screen. • Tutorial mode now always shows the intro story text of the game. • The game starts in fullscreen mode, but can be easily changed to Windowed mode(1280 x 720) in the options( this for a more suitable way to record footage of the game).

Toys:

  • Lego bricks now cause a lot more hellish pain to monsters with a longer sustain rate. • Marble toy has been buffed and gained more charges with a reduced cooldown.

Traps:

  • Changed the appearance of the spinning trap in the Dark Woods level. • Added one additional activated trap in the normal stages. We hope this will make the experience less stressful. • -Added a Scythe trap.

Monsters:

  • Monsters now have a set hp which allows them to get the correct amount of damage in every difficulty mode. This should give a smoother monster death and should give the player more control during harder difficulty modes. • Bombs dropped from monsters also deals damage to other monsters

Source

Steam News / 12 June 2015

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