Full notes
Full Tecroroid Assault update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone,
What changed
- Gameplay
- Balance
- UI and audio
- Events
It has been a long while since I have updated Tecroroid Assault. But this is a better time than ever. Tecroroid Assault was released 2/8/19 and tomorrow is the one year anniversary. So I have prepared an update to coincide with the day.
The Update isn't something small though it has many fixes and changes. Below are the patch notes so if you own the game now is a good time to check it out.
Added a flash effect to the charge meter when using the TAC-300 Tank
Added a music track for when fighting boss enemies
Added an Extra Damage Upgrade to tanks with upgrades
Added New Enemy Sprites with smoother animations
Added animated Backgrounds
Added Attack animations to boss enemies
Added new charging animation to enemies with lasers
Added a new Tank the TAC-400, this tank has a dynamic upgrade system. The power of the tank depends on how much shields it has
Changed Boss Sprites and animations
Changed Upgrade Preview animations
Added a No Preview image to the upgrade screen when no upgrade is selected
Changed what the max amount of money you can have at start.
Added a new max money difficulty modifier
Fixed a bug where looped sounds effects would play when the game is paused
Updated the TAC-300 Charging animation
Updated the enemy laser sound because it was way to low
Updated all challenge levels to now have predictable movement patterns
Made some behind the scenes changes so that text would not be displayed incorrectly.
Source
Changelog.gg summarizes and formats this update. How we read updates.
