Full notes
Full TECHNOBOG update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Store
TECHNOBOG changes
Attacking in air causes Guro to slam down to the ground and deal damage in front of her instead of the 1-2 combo that was there previously.
OKO (Aerial enemies) are now very close to the ground
Sign of Resistance now shows a counter in the left top corner of the screen for the enemies inside the AOE
Movement speed for Guro is now higher.
Dash (Glitch through) distance is now longer.
A new permanent mod can be now found near the beginning of the game (before the Slicer) in a new room
Another shop room has been added right before the Slicer room
Shop now offers HP+ when your health is lower than a certain threshold (restores 50 health on purchase)
Mouse pointer icon now longer spawns into the game
Jump was reworked to occur much faster
Shield enemies (E-ZERO Shield) take longer to start attacking again after each hit
Spinning Discs, Unbridled Gunman and Unbridled Heavy Artillery no longer spawn in the first world.
Short stagger was added to mobile turrets.
Most rooms now spawn less difficult enemies
Reset damage lowered from 20 to 6.
Numerous bug fixes.
Source
Changelog.gg summarizes and formats this update. How we read updates.
