In this update3
Full notes
Full Tears of Metal update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Gameplay
- Balance
- UI and audio
- Fixes
- Maps
Tears of Metal changes
Important: Crossplay compatibility is temporarily disabled on this version. Use the "Crossplay" Beta branch to stay on the old version and to enable crossplay.
System fixes
Improved the Castle Records:
Unlocked-item tracking should now be accurate.
Locked items are now easier to identify.
Items that cannot currently be obtained are now clearly indicated.
Save recovery system preventing corrupted save file
Bug Fixes
Fixed several issues affecting the health bar.
Fixed Charm stack counts not updating when picking up certain Charms.
Fixed unlock tooltips sometimes displaying placeholder text during events.
Fixed Iseult the Banshee sometimes jumping away and never returning.
Improved enemy spawn-position calculations to prevent enemies from spawning extremely far away.
Fixed Harold Boss something being invincible
Fixed Iseult the Banshee something stuck floating
Reduced texture size
Level fixes
Updated the second Swamp biome’s layout, environment art, collisions, and level design.
Updated the Birchtrees level with improved player and enemy spawn positions, additional structure markers and auxiliary spawners, and new environment art.
Source
Changelog.gg summarizes and formats this update. How we read updates.
