Repeated intro
What changed
0 fixes2 additions4 changes0 removals
- Balance
- Performance
- UI and audio
changedFirstly, thank you all very much for supporting Tears of Avia! It has been a passion project fuelled over the past few years. Now the game is out and in your hands, we wanted to provide a steady stream of updates through regular patch notes! Please see below for our first batch of bug fixes and balance changes.
addedBug fixesItem dupe glitch - Bug that prevented progress in the apex of eternity if Afren has local passive buffs - Fixes a bug in Mechanophage where all the party members would appear ontop of each other - Fixes a crash in the mine boss - Fixes a bug in the final boss if you re-try it for a second time - Adjustments to the way sounds are played to avoid in-game SFX cutting out - Fixes an issue where cameras would be stuck on the ground if you died while taking reflected damage - Fixes summoning level 5 animal summons failing to show up - Fixes skipping summoning bear not actually summoning the bear - Partially fixes keybindings in battle maps - Using deft strike near a level border edge locks gameplay - You can now talk to the prisoner in the desert tavern - You can no longer displace immovable giant bosses with shockwave - The meteor strike sound playing even if you target no enemies
addedBalance/game changesNerfed reflect to cap damage to no more than 50% of the player's maximum life - Totem information is now displayed on the map confirm screen - If you take reflected damage the damage number is shown on you with the word reflected to indicate as such - Increased the variety of items on the Tirig blacksmith - Adds levels to the players/enemies on the Tirig arena screen - Changes the description of upgrade shards to properly reflect the tier skills would get upgraded to - Allows you to proceed in the Tirig arena using a joypad - Slight nerf to blackwater bay 2 bandits - You can now skip enemy movement (if there are no traps in their path) - Better loot drops in all grasslands levels prior to the bay levels - Expanded the camera border in a couple of levels
changedBalance/game changesWe are constantly listening to your feedback and looking at ways to improve the game.
changedBalance/game changesThank you for your support!
changedBalance/game changesCooCooSqueaky & PQube
Tears of Avia changes
changedFirstly, thank you all very much for supporting Tears of Avia! It has been a passion project fuelled over the past few years. Now the game is out and in your hands, we wanted to provide a steady stream of updates through regular patch notes! Please see below for our first batch of bug fixes and balance changes.
addedItem dupe glitch - Bug that prevented progress in the apex of eternity if Afren has local passive buffs - Fixes a bug in Mechanophage where all the party members would appear ontop of each other - Fixes a crash in the mine boss - Fixes a bug in the final boss if you re-try it for a second time - Adjustments to the way sounds are played to avoid in-game SFX cutting out - Fixes an issue where cameras would be stuck on the ground if you died while taking reflected damage - Fixes summoning level 5 animal summons failing to show up - Fixes skipping summoning bear not actually summoning the bear - Partially fixes keybindings in battle maps - Using deft strike near a level border edge locks gameplay - You can now talk to the prisoner in the desert tavern - You can no longer displace immovable giant bosses with shockwave - The meteor strike sound playing even if you target no enemies
addedNerfed reflect to cap damage to no more than 50% of the player's maximum life - Totem information is now displayed on the map confirm screen - If you take reflected damage the damage number is shown on you with the word reflected to indicate as such - Increased the variety of items on the Tirig blacksmith - Adds levels to the players/enemies on the Tirig arena screen - Changes the description of upgrade shards to properly reflect the tier skills would get upgraded to - Allows you to proceed in the Tirig arena using a joypad - Slight nerf to blackwater bay 2 bandits - You can now skip enemy movement (if there are no traps in their path) - Better loot drops in all grasslands levels prior to the bay levels - Expanded the camera border in a couple of levels
changedWe are constantly listening to your feedback and looking at ways to improve the game.
changedThank you for your support!
Firstly, thank you all very much for supporting Tears of Avia! It has been a passion project fuelled over the past few years. Now the game is out and in your hands, we wanted to provide a steady stream of updates through regular patch notes! Please see below for our first batch of bug fixes and balance changes.
Bug fixes
- Item dupe glitch - Bug that prevented progress in the apex of eternity if Afren has local passive buffs - Fixes a bug in Mechanophage where all the party members would appear ontop of each other - Fixes a crash in the mine boss - Fixes a bug in the final boss if you re-try it for a second time - Adjustments to the way sounds are played to avoid in-game SFX cutting out - Fixes an issue where cameras would be stuck on the ground if you died while taking reflected damage - Fixes summoning level 5 animal summons failing to show up - Fixes skipping summoning bear not actually summoning the bear - Partially fixes keybindings in battle maps - Using deft strike near a level border edge locks gameplay - You can now talk to the prisoner in the desert tavern - You can no longer displace immovable giant bosses with shockwave - The meteor strike sound playing even if you target no enemies
Balance/game changes
- Nerfed reflect to cap damage to no more than 50% of the player's maximum life - Totem information is now displayed on the map confirm screen - If you take reflected damage the damage number is shown on you with the word reflected to indicate as such - Increased the variety of items on the Tirig blacksmith - Adds levels to the players/enemies on the Tirig arena screen - Changes the description of upgrade shards to properly reflect the tier skills would get upgraded to - Allows you to proceed in the Tirig arena using a joypad - Slight nerf to blackwater bay 2 bandits - You can now skip enemy movement (if there are no traps in their path) - Better loot drops in all grasslands levels prior to the bay levels - Expanded the camera border in a couple of levels
We are constantly listening to your feedback and looking at ways to improve the game.
Thank you for your support!
- CooCooSqueaky & PQube