Full notes
Full Tears of Adria update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Balance
- Gameplay
- Fixes
- Store
- Server
Tears of Adria changes
General Updates:
Map button label updated to "M" from "V".
Corrected tooltip information for supply items.
Race tooltip display issues fixed.
Spelling corrections for "Goblin", "Great Sword", and "Movement Speed".
Clarified text regarding cures for Curse.
Renamed "Weapon Club" to "Club".
Enhanced clarity in damage descriptions at the start of battles from items and abilities.
- Updated help sectionRespawn key changed from F12 to F10.
Corrected the Highelf boss name in achievements and quests.
Spelling correction in "Holy Grail".
Improved description for "Imp's Unwanted" quest.
Corrected spelling in "Eternal Justice" recipe and other recipes.
Enhanced explanations of main stats.
Clarified and corrected "Attack Speed" description, including its application (melee, ranged, or all).
Corrected the spelling of "Witch Hut".
Renamed "Poor Horse" to "Donkey".
Achievements:
Fixed issue where some in-game secret achievements were not secret on Steam.
Resolved issue where completing the Warrior achievement also completed the Ranger achievement.
Corrected text for the Holy achievement on Steam.
Updated "Unlock Character" achievement text to "Alignment Race Class".
Adjusted character unlocks to correspond with their proper achievements.
Updated description for the Dragon Slayer achievement.
Addressed issue where achievements sometimes failed to save.
UI Enhancements:
Improved readability of the Permawound healing UI.
Added a Discord link to the main menu.
Ability display now available when visiting the Ice Altar.
Item Updates:
Changed the image for the "Tears of Adria" item.
Bug Fixes:
Fixed bug where players wouldn't lose gold when purchasing with a full backpack.
Resolved issue with duplicate player names in PlayFab preventing game startup.
Addressed rare bug of character invisibility at the start of multiplayer games.
Fixed bug causing a random character start when replaying with the same character.
"Undead Army / Undead Master" now functions correctly with an improved description.
"Desert Gem" no longer spawns in undead chests in the desert.
Abilities acquired from estates now function correctly in multiplayer.
Crafting in common or master forge no longer removes unused items.
Addressed issue where all races could rebuild certain Lumbermills.
Fixed the invisible chest bug (please report if encountered).
Resolved multiplayer event-related starting bug.
Gameplay Changes:
Monastery now replenishes new defense troops and recruits.
Imp now only spawns in multiplayer games.
Undead characters no longer receive quests to kill undead.
Changed defensive mode time limit from 260 to 340 game seconds.
Adjusted achievement rewards: If a character is already unlocked, players receive a random character instead.
Save and Load Improvements:
Save game function now tracks quest progress, kills, etc.
Corrected gold display on game load (visual bug).
Items stored in keeps are now preserved in saved games.
Source
Changelog.gg summarizes and formats this update. How we read updates.
