Full notes
Full Tearfallen update
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Repeated intro
Hey everyone! Welcome to the Monthly Devlog! Here’s some stuff we’ve worked on recently…
What changed
- Gameplay
- Balance
Tearfallen changes
The Cemetery Grows
Our Level Designers have been on an absolute rampage, pumping out a bunch of different Room types for the Cemetery.
Since Expeditions will feature a series of randomly-sequenced Rooms, there are a lot to make. With our new direction keeping these Rooms small, we’re able to make more of them much faster!
I can’t wait to start swinging my sword madly running through some of these with my friends.
New Skills Galore
While the Cemetery Rooms have been growing in number, so have the new Skills in development. These Skills will be collected as randomized upgrades on each Expedition you run. Which means lots of wacky build potential!
Coming Up Next...
We’re still grinding on the first Expedition. It’s important that this first experience makes a strong impression!
To this end, we’re working on three distinct zones you’ll have the chance to climb through when playing this Expedition
The Forest Zone
The Graveyard Zone
The Monastery Zone
Fleshing each of these zones out is a big part of what we’re working on moving forward. Each zone will have different environments, enemies, and encounters! We’re really excited to show off more of these areas as they get built out.
Be sure to Wishlist Tearfallen and follow our Steam Page for more updates like this! Thanks for checking us out. We’ll see you next month!
Source
Changelog.gg summarizes and formats this update. How we read updates.
