Full notes
Full TeamTower update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
- Events
Content update
Added a smoother animation to the behavior switch
Removed some of the redundant and less meaningful logs
The camera in combat is now no longer allowed to move and zoom, and is replaced with an adaptive camera mechanic (this change is still under observation, and we will make further adjustments based on your feedback. If you encounter any camera issues while playing, please check to see if the Auto-focus on camera in battle option is turned on, as it may be removed in a later release.)
Optimized the loading mechanism of tipp
Optimized some animations
Optimized some of the sound effects
Bug fixes
Fixed an issue where the character's blood beyond the actual maximum life was not removed at the end of the battle
Fixed an object stalling issue during combat (which could cause memory to keep growing)
Fix an issue where Event 47 would cause multiple identical limited level actions to appear on the same character
Fix an issue with some animations playing
Source
Changelog.gg summarizes and formats this update. How we read updates.
