Full notes
Full TeamTower update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- UI and audio
Since the last September, we have reevaluated and reconsidered the difficulty rating, as well as the balance between characters. In the end we decided to redo most of the skills and smooth out the existing difficulty curve. We have also added more mechanics to help you understand the depth of the game and better control your character.
Here are the updates.
Character adjustments
Most of the characters' skills have been remade (we strongly recommend you to try the previously unused support characters, they are now powerful enough)
The probability of getting a new [ team member ] after the battle is no longer related to food, as long as your team is not filled up, then you can pick a new team member after the battle
Players now take behaviors from all rarities for each slot in the [Ancient Library]
World Difficulty (difficulty increase and time crystal acquisition) adjustment
[World Difficulty] advancement will no longer jump levels (this means you can only advance up to one level of difficulty per game, which effectively prevents a large gap in the experience between two games)
drastically cut the strength of monsters in low difficulty, now relying on the game of luck less than before.
smoothed out the values between the various levels of difficulty.
appropriately increased the number of [Time Crystals] obtained at lower [World Difficulty] (and the number of [Time Crystals] obtained by resetting at higher levels has become smaller, which means that the distribution of [Time Crystals] will become more important)
Other game system adjustments
players can now specify [priority target] for most [single attack] actions by clicking on the monster ( please note that you cannot specify a non-taunting monster as a priority target if the monster has taunts )
[Attribute] selection is no longer related to the monster's experience, but is gained with [number of battles]. Now players will get a chance to select [Attribute] for every 3 battles they go through.
Future update preview
The next period of time we will focus on optimizing the game interface, including the unification of interface design and style, as well as the animation performance of the interface, these tasks may take more time.
Source
Changelog.gg summarizes and formats this update. How we read updates.
