HomeGamesUpdatesPricingMethodology
Steam News12 December 20258mo ago

Closed Beta - 1.0 & demo 0.3

🎉Features Restaurant Interior - Raymond's Restaurant is finally open! You can now visit it simply by entering it! Player's home Interior - You now have your own home sweet home!

In this update4

Full notes

Full Teamcrafter update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

39 fixes14 additions15 changes2 removals
  • Gameplay
  • UI and audio
  • Maps
  • Compatibility
  • Fixes
  • Balance
added🎉FeaturesRestaurant Interior - Raymond's Restaurant is finally open! You can now visit it simply by entering it!
added🎉FeaturesPlayer's home Interior - You now have your own home sweet home!
changed🎉FeaturesFishing System - The fishing system is up! Now you can craft baits and capture fish in the wilderness.
changed🎉FeaturesCooking System - Fishing is great, but cooking is great too. When completing the fishing & cooking tutorial, you will now be able to ask Raymond to craft delicious dishes for your Craftist and receive a buff for your next exploration.
added🎉FeaturesReworked farming system - We added new things to the farming; now you can do different combos with the tools in-game.
changed🎉FeaturesRemoved the Wrong Tool followed by a number - Previously, when hitting a resource node with a tool that wasn't intended for this type of node, a message with "Wrong Tool (number)" would be displayed. We thought the number was hard to understand, so we removed it. Simply letting "Wrong Tool" be displayed.

Teamcrafter changes

addedRestaurant Interior - Raymond's Restaurant is finally open! You can now visit it simply by entering it!
addedPlayer's home Interior - You now have your own home sweet home!
changedFishing System - The fishing system is up! Now you can craft baits and capture fish in the wilderness.
changedCooking System - Fishing is great, but cooking is great too. When completing the fishing & cooking tutorial, you will now be able to ask Raymond to craft delicious dishes for your Craftist and receive a buff for your next exploration.
addedReworked farming system - We added new things to the farming; now you can do different combos with the tools in-game.

🎉Features

  • Restaurant Interior - Raymond's Restaurant is finally open! You can now visit it simply by entering it!

  • Player's home Interior - You now have your own home sweet home!

  • Fishing System - The fishing system is up! Now you can craft baits and capture fish in the wilderness.

  • Cooking System - Fishing is great, but cooking is great too. When completing the fishing & cooking tutorial, you will now be able to ask Raymond to craft delicious dishes for your Craftist and receive a buff for your next exploration.

  • Reworked farming system - We added new things to the farming; now you can do different combos with the tools in-game.

  • Removed the Wrong Tool followed by a number - Previously, when hitting a resource node with a tool that wasn't intended for this type of node, a message with "Wrong Tool (number)" would be displayed. We thought the number was hard to understand, so we removed it. Simply letting "Wrong Tool" be displayed.

  • Partial UI/UX rework - Many players were confused about the UI and how it worked, so we decided to rework it completely. The rest of the UI/UX rework will come during the next big CBT update.

  • New biome vendor NPC, Nell - Now, biomes need to be bought from an NPC called Nell, who will be present in the Hub and will exchange biome access in exchange of the new currency: orbs.

  • New biome shapes - Now the biomes will have a more natural form and less cubic, with different generations' seeds to make it even more random every time you teleport to one of them.

  • Continuation of the main story quest: what’s up with Halice? - During the last update, the story was left on hold, but now you can go further and try to understand what’s going on with Halice.

  • New summonAchlys - Andarta was only the first summon, but a new one just entered the barracks. Achlys will poison her enemies during the fight to help the team.
  • New biomes: Tundra (Beta only) & Cliff - While the Cliff biome is a chill area surrounded by wind and mountains, the Tundra biome won't be a fun adventure, with its coldness; staying there might be the real challenge.

  • Adventurers' voiceline - In combat, adventurers may speak together at some moments during the fight, pay attention, they might mean more than you might think.

  • New chestsOrbs & Mystery chest - We added two chests with their own rarity and their own content, try to find them when exploring biomes.
  • New event: Secret Room - If you are lucky, you may find a secret room when exploring the biomes. They have their very own rewards.

  • Pop-up tutorial - Now, you may encounter some pop-up tutorials meant to facilitate your life and help you learn snippets of the game.

  • Tutorial rework - The tutorial has been reworked, again, and is now shorter, making it easier for everyone to enjoy the game quicker.

  • Randomize team - You can now fully randomize your adventurer team! Let fate guide your destiny!

  • VFXEndurance loss & gain VFXSometimes, it was complicated to know when we gained or lost endurance; now, a small VFX will appear, telling you every time you’re gaining or losing endurance.
  • New hard adventure - The fire demon was easy to fight, wasn’t it? Then, its new version, even harder, might be the real deal here.

  • New gear, collectables, talents, etc - Like any update, we are coming with even more items to craft, to gather, and talents to apply to your adventurers. What will you come up with this time, Craftist?

⚔️Adventurers

  • Priest (Beta only) - An adventurer specialized in support & healing will now join the whole roster of available classes.

  • Monk (Beta only) - An adventurer specialized in damage, his speed is his biggest ally, punching quickly at every enemy around.

  • Crow (Beta only) - A contract killer, master of evasion, skilled at disarming foes and piercing through their armor.

  • Poisonmaster (Beta only) - Assassin, member of a guild specialized in the use of poisons with varied and powerful effects.

  • Bard - A famed bard who ignites the hearts of the masses with song and story...

🔨Bug fixes

  • Performance issues in Swamp Biome - Previously, players could experience performance issues, causing FPS drops, lags, and graphic issues. This should now be properly corrected.

  • Multiple controller selection bugs - Players using controllers couldn't leave the game, select adventurers, craft baits, sell, etc., as the button was simply not accessible. It is now solved, and players can play the game with their controller.

  • Problematic sorting in the player house & hub - Some items were not properly set up, causing the character to be able to stand on top of them or go under them. Objects are now properly set up.

  • Bait selection button wrong naming - The bait selection button was previously stated as "craft" instead of "select". It is now correctly named.

  • Possibility to fish on land - Previously, players could fish on land after successfully fishing in water. It is now fixed, and players won't be able to fish on land.

  • Tools can be used while fishing - Previously, while in a fishing state, players could still use their tools and use them. It is now impossible to do.

  • Keyboard & controller key overlapping in some menus - Some menus were overlapping on the same keyboard key input. For example, escaping a menu with the "escape key" would result in closing the menu but also opening the pause menu. It is now properly set up and won't open the escape menu every time.

  • Bait signature display - Sometimes, the bait signature wouldn't be displayed after a bait is crafted. It is now corrected.

  • Combat pause on its own - Sometimes, the combat could be put on hold on its own. It is now fully fixed.

  • Ravager 1HP combat bug - After dying in the previous combat, Ravager begins the next fight with only 1HP. It is now corrected, and the Ravager will be full HP during the fight.

  • Bad display in biome selection - The biome Plain was displayed as second in the list instead of first, as originally intended; it is now corrected.

  • Combat log poor display in French - During combat, when playing the game in French with a controller, the UI would poorly adapt and create visual inconsistencies; it is now fully corrected.

  • Invincible ravager - Sometimes the ravager would die in a fight, but his visual was still present, and his HP would be negative instead of 0. It is now fixed.

  • Run ending adventurers' visuals - When finishing the run, some visuals from the last combat would be displayed in the main menu after having exited the run. It is now fixed.

  • Appearing in water bug - Sometimes, when teleporting into a biome containing water, the game would spawn the avatar inside the water, making it impossible to move and resulting in suppressing the save to play. It is now fixed.

  • Swordmaster pausing game - Sometimes when speaking with the swordmaster, the game would be put on hold, and no interface would be displayed, with no possibility to do anything. It is now fixed.

  • Snakes are always moving - In the Swamp biome, snakes would always have the "moving" animation instead of being idle; they are now capable of staying still.

  • Adventurers dialogue crash - With the team < Guardian, Priest, Swordmaster, Blackmage >, when talking with either Swordmaster or Blackmage, the game would crash.

  • Satellite crash - When interacting twice with the satellite on the first step of the quest, the game would crash. It is now fully fixed.

  • Swamp crash - Sometimes, when teleporting to the swamp for the first time, the game would crash. It is now fixed.

  • Tom crash after skipping the tutorial - When skipping the tutorial, under certain circumstances, the game would crash. It is now fixed.

  • Halice crash - When interacting with Halice on the second step of the quest, the game would crash. It is now fully fixed.

  • Gears blueprint kept between runs - Before, the gears blueprints were kept between two runs. It is no longer the case, as this was never intended before.

  • Collectable slots filled with random items - Under certain circumstances, collectable slots could be filled with a randomly selected item; it is no longer the case.

  • Gears stats are lost when going back to the main menu - Under some circumstances, when going back to the main menu and coming back into the game, the stats on the equipped gears could be lost. It is now solved.

  • Multiple tutorial fixes - Some bugs during the tutorial made the player stuck on some dialogues, with the impossibility to go further, and having to delete their saved game. It is now resolved as the tutorial is much more controlled.

  • Tutorial softlock with Medlar fruits - Sometimes, the game would ask the player to have two medlar fruits to finish the tutorial instead of one, resulting in the game being softlocked and players having to delete their saves. It is now fixed.

  • Tutorial skip softlock - When skipping the tutorial at certain moments, the game would softlock. It is now fixed.

  • Petting Venom results in a crash - Sometimes, petting Venom would result in the game crashing. You can now safely pet the dog.

  • Guardian only equipped pause the game - Sometimes, having only the guardian fully equipped in your team would result in the game pausing during fights. It is now fixed.

  • 1st and 2nd equipment craft bug - When crafting the 1st and 2nd equipment required during the tutorial, the game could sometimes stop working. It is now fixed.

  • Interface masking bug - Sometimes, during the tutorial, the interfaces' masks would not be properly set up, resulting in weird interface placement and movements. The masks have been corrected.

  • Andarta killing minions results in a crash - Sometimes, during the 2nd fight, Andarta would kill a random minion as the last enemy on the battle, and it would result in a crash. It is now fixed.

  • After fully finishing a run, the game would not be interactable anymore - As the title said, sometimes after finishing a new run and going back to the Hub, the game would not be interactable anymore.

  • Swapping between the controller & Keyboard bug - Swapping between the controller & Keyboard bug would result in text overlapping each other. It is now fixed, and the text only appears once.

  • Biome shop spawns at an unreachable position - Sometimes, the biome vendor would spawn in a random, unreachable position. It should now be fixed.

  • High Resolution Screen Issues - On High Resolution Screen (superior to 1920 x 1080), the UI would sometimes go out of the screen. It should now be fixed.

  • Random Invisible Wall - Sometimes, you could encounter an invisible wall in different biomes (especially plain and swamp), it should now be fully fixed.

  • Escape to skip tutorial - Sometimes, when pressing escape during the tutorial, it would skip the whole tutorial. It should now be fixed.

  • Plain Biome not available during tutorial - Under certain circumstances, the plain biome isn't always available during the tutorial. It is now fixed.

  • Grey screen when returning to menu - Sometimes, when going to escape and then return to the main menu, the game would freeze with a grey screen. It should now be fixed.

  • Selling items one by one on the controller was not working - It should now be fixed.

  • Return to main menu - Returning to the main menu from the game would sometimes result in the Godot splashscreen showing up again, and taking a large amount of time. It should now be patched.

  • Swamp dialogue triggered when launching the game - Sometimes when launching the game, the swamp dialogue would start from the main menu, and for players with a controller, the controller wouldn't work anymore after this dialogue. It should now be fixed.

  • Escape key not working on certain menus - When pressing the escape key, some menus couldn't be closed and needed to be closed using a mouse. Here are the following menus: Settings / Compendium / Workshop / Barracks / Edwin's shop menu / Cuisine. It should now be fully fixed.

  • Dark crate not giving items - Sometimes, the dark crates (the ones costing endurance to open) wouldn't give items. It is now fixed.

  • Main menu spam resulting in a crash - When spamming the main menu button, the game would crash. It is now fixed, you can safely spam!

♻️Known bugs

  • Switch Harvest Animation - When the player character is spamming left & right clicks frenetically, the animation may bug and not switch properly, resulting in the player facing the wrong side when using the different tools.

  • Audio Crash Voicemeeter - Activating Voicemeeter may result in the game crashing abruptly. Deactivating it resolves this issue.

  • Pet Animation bug - Sometimes, when the player is too far away or on the wrong side, the petting animation may result in the Craftist petting nothing, still the animation is still effective and doesn't change anything; it's only visual.

  • Terrain Generation Bugs - Sometimes, the procedural generation may result in weird behavior, creating areas not accessible by the player (especially in the cave biome) or with walls that seem large enough but aren't actually.

  • Medlar Fruit Tutorial part - In the tutorial, leaving the first portal without Medlar Fruit results in the game giving you maximum endurance back.

  • Dead character still being "played" during combat - This is intended, as, maybe, in the future, dead characters would be able to interact in some ways.

Source

Steam News / 12 December 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.