Full notes
Full Team Racing League update
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What changed
- Gameplay
- Server
- UI and audio
- Performance
Team Racing League changes
We're very excited to bring you a new set of tracks. As we've teased before, these tracks are in a winter setting. We have also added forfeiting, a new track mechanic, private lobbies and more things we hope you'll enjoy. Let us know what you think!
Major changes
- As our early holiday gift to you, we have released a new areaSnow. Three new levels in a yet unexplored setting are now playable in both local modes and online clashes. Be careful on the ice, things may get slippery!
- A new mechanicSlip Barriers. Make your opponents Go Berserk and give your teammates a boost with these new barriers in Curve Creek (Forest 1).
Tracks now have names! Instead of the boring ol' "Desert1", "Desert2", etc., we've named them to better capture the atmosphere and character of the tracks.
Custom matches are now available! Decide on which area you want to play, how many players are able to join, and whether you want a public or invite-only match.
The Trophy system has been revamped and actually makes sense now. Let the hunt for bronze, silver, gold, and diamond begin!
Games are more fun with friends! You can now invite friends to your match.
Since all areas are fully 3D, we have chosen to show it off. At the beginning of races (and time trial), there is a quick spin around the track. Don't like it? There is an option to turn them off in the gameplay settings.
You can now forfeit in online matches. Is your current match a hopeless cause? Forfeit and quickly find a new game without losing your team.
The HUD in multiplayer had gone a little wonky. We've changed the position, which should be easier to keep your eyes on while playing. Additionally, we've improved the UI colors and a few fixes with connected boosting.
Minor changes/fixes
Several people have asked us for a restart button in Time Trial. Most of you might not have known, this feature was already implemented, just not visualized. We have added a little UI text in the left bottom corner to make sure people know about it.
The launch icon has changed. Let us know what you think!
The loading screen is now themed to the type of area you're going to play. Additionally, you should see less to none behind-the-(loading) screen action happening, especially during the local clash screens.
Team data caching has improved and loading times have been reduced. Also, multi-invites are now a thing.
Time Trial now remembers which track you've played last during a play session instead of having the memory of a goldfish.
Track names will be shown in the little preview window when hovering over the navigation bar on the bottom and in the track scrolling.
Training can now be accessed using a controller.
When there's a lead change within a team, the team gets notified so everybody knows who should be racing.
The screen-overlay from the last update now fades in instead of popping up in your face.
Quick-chat is now mirrored in text chat, for your team's eyes only.
We've told the leader trail to calm down when the leader is standing still. He agreed.
When there is one single team left, you will still be able to finish the race (given that the host hasn't left).
Local clash now looks a little more organized.
Some optimization. Stuff should run a little smoother, especially on slightly older machines.
We hope you enjoy the new update! Let us know what you think in the comments below, or on the Team Racing League community forum. Stay tuned!
Source
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