Update log
Full Team Fortress 2 update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Updated the Mad Drip to fix a problem with LODs
Updated cp_cowerhouse to fix regression from the previous update
Updated the Sandy Unusual effect
Movement State
Changed sand clouds to be a camera depth bias of 0 instead of 5, this will help with the dust clouds unintentionally occluding the player model in some cases
Idle State
Changed idle sand clumps to lock rotation, so the sand falling isn't influenced by camera position
Changed camera depth bias for idle clouds to 5 instead of 10, so that it doesn't occlude player model at unintended angles
Updated the Sizzling Unusual effect
Changed sequence random value from 4 to 3, in order to prevent steam sprites from spinning rapidly at random
Source
