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Steam News14 October 20258mo ago

Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2.

Full notes

Full Team Fortress 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions4 changes0 removals
  • Gameplay
changedUpdated the Mad Drip to fix a problem with LODs
changedUpdated cp_cowerhouse to fix regression from the previous update
changedUpdated the Sandy Unusual effect Movement State Changed sand clouds to be a camera depth bias of 0 instead of 5, this will help with the dust clouds unintentionally occluding the player model in some cases Idle State Changed idle sand clumps to lock rotation, so the sand falling isn't influenced by camera position Changed camera depth bias for idle clouds to 5 instead of 10, so that it doesn't occlude player model at unintended angles
changedUpdated the Sizzling Unusual effect Changed sequence random value from 4 to 3, in order to prevent steam sprites from spinning rapidly at random
the Sizzling Unusual effect Changed sequence random value43the Sizzling Unusual effect Changed sequence random value decreased, nerf

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Updated the Mad Drip to fix a problem with LODs

  • Updated cp_cowerhouse to fix regression from the previous update

  • Updated the Sandy Unusual effect

    • Movement State

      • Changed sand clouds to be a camera depth bias of 0 instead of 5, this will help with the dust clouds unintentionally occluding the player model in some cases

    • Idle State

      • Changed idle sand clumps to lock rotation, so the sand falling isn't influenced by camera position

      • Changed camera depth bias for idle clouds to 5 instead of 10, so that it doesn't occlude player model at unintended angles

  • Updated the Sizzling Unusual effect

    • Changed sequence random value from 4 to 3, in order to prevent steam sprites from spinning rapidly at random

Source

Steam News / 14 October 2025

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