Team Fortress 2
Steam News 30 July 20259mo ago

Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Added missing Engineer audio for the Taunt: The Final Score Fixed an…

Update log

Full Team Fortress 2 update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

6 fixes3 additions6 changes1 removal
  • UI and audio
  • Fixes
  • Gameplay
  • Maps
  • Performance
addedAdded missing Engineer audio for the Taunt: The Final Score
fixedFixed an issue with props and team colors when taunting with Australium weapons
changedUpdated the Le Morne Uniforme to fix some clipping problems
changedUpdated the Kapitan's Kaftan to hide the Heavy's bullets
changedUpdated the Fully Charged and Overcharged Unusual effects to fix a refraction bug
changedUpdated the Esprit De Corps to improve the rigging

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added missing Engineer audio for the Taunt: The Final Score

  • Fixed an issue with props and team colors when taunting with Australium weapons

  • Updated the Le Morne Uniforme to fix some clipping problems

  • Updated the Kapitan's Kaftan to hide the Heavy's bullets

  • Updated the Fully Charged and Overcharged Unusual effects to fix a refraction bug

  • Updated the Esprit De Corps to improve the rigging

  • Updated the Blindin' Bonnett and Shady Shelby to adjust their team colors

  • Updated/Added some tournament medals

  • Updated the Fat Friar

    • Improved rig

    • Adjusted mesh to compensate for lack of bullets bodygroup

    • Removed misplaced ambient occlusion and light generators from the texture

    • Removed normal map artifacts

    • Updated backpack icon to represent above changes

  • Updated pl_citadel

    • Adjusted payload collision

    • Reduced radius of payload spawn exit explosion

    • Updated various decorative particles to not render on low graphics settings

  • Updated pl_odyssey

    • Added 60 seconds to the round timer when the final control point is activated

    • Fixed some projectiles colliding with the bounding box of func_brush entities

    • Visual fixes and adjustments

  • Updated koth_blowout

    • Added Experimental Cage around the maps central Blowout Preventer

      • This change aims to make the cover around the point feel more consistent and prevents players from shooting through small gaps or from behind unfair cover

    • Improved Optimization

    • Fixed kill trigger delay in finale sequence

    • Fixed some Unintended Sightlines

    • Improved Detailing and Visual Clarity in some areas

  • Updated koth_boardwalk

    • Fixed being able to smuggle enemy Spies into spawn

    • Reduced ambient soundscape music

    • Added new voice lines for the Barker

    • Fixed a visible hall-of-mirrors error in the water by the Sawmill of Love

    • Fixed visible nodraw under the shoreline boardwalk

  • Updated cp_cargo

    • Added bullet block to prevent Red from being able to shoot into blue spawn

    • Added bullet block to the last point wires

    • Fixed the setupgoal text

    • Extended the fence next to red spawn slightly

  • Updated cp_fortezza

    • Added more cover to Last

    • Added defensive hold for Engineer's holding valley between A and B

    • Rebalanced pickups in some areas

    • Lighting improvements

    • Reduced file size of the map

  • Updated koth_demolition

    • Replaced pillars under the crane using the red texture with ones using the yellow texture

    • Fixed the HDR so lights aren't super bright

    • Replaced the helicopters with ones not using the Yeti Park logo

    • Replaced the Coaltown frames with new ones using newspapers talking about story of the oilrig

    • Added a decal showing the oilrig name (Fort Water Rig No. 2) next to the spawns

    • Updated the luxel scale in multiple places of the map

    • Replaced old blockbullets with new blockbullets for better footsteps sfx

    • Replaced the health and ammo pack stands with new ones, metal for outdoors and wooden for indoors

    • Added a mini ammo on the furnace rooms

    • Added new clipping on top of the furnace rooms to avoid demos and soldiers spamming the point from far away

    • Improved the clipping on the spawn platforms to not allow stickies to stick mid air

    • Added a wooden sign pointing to the shortcut and long path

    • Added new signs that toggle depending on the state of the shortcut to help players navigate the map

    • Reworked the art pass inside the helipad platform

    • Added a new catwalk behind the furnace

Source

Steam News / 30 July 2025

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