Team Fortress 2
Steam News 18 February 20251y ago

Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Added missing files for Taunt: The Travel Agent Added No Hat styles f…

Update log

Full Team Fortress 2 update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

17 fixes9 additions5 changes0 removals
  • Gameplay
  • Server
  • Fixes
  • Store
  • UI and audio
  • Balance
addedAdded missing files for Taunt: The Travel Agent
addedAdded No Hat styles for the Cozy Cover-Up
addedAdded VScript support for HIDEHUD_MATCH_STATUS flag to hide the Match Status panel
addedAdded a borderless window option to video settings
addedAdded bicubic lightmaps (from Half-Life 2: 20th Anniversary Update)
addedAdded radial fog (from Half-Life 2: 20th Anniversary Update)

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added missing files for Taunt: The Travel Agent

  • Added No Hat styles for the Cozy Cover-Up

  • Added VScript support for HIDEHUD_MATCH_STATUS flag to hide the Match Status panel

  • Added a borderless window option to video settings

  • Added bicubic lightmaps (from Half-Life 2: 20th Anniversary Update)

  • Added radial fog (from Half-Life 2: 20th Anniversary Update)

  • Added support for Steam Networking

  • Made the default server name for listen servers include the player's name

  • Made the game launch in native resolution by default instead of 640x480

  • Client-side prediction fixes (these fix 'jank'/rollback in certain situations)

    • Fixed a prediction bug where if the player was moved on the client, their input-based movement for that tick was not taken into account in non-player actions

    • Improved prediction for walking on props and other entities

    • Made certain client-side entities only trigger local prediction errors

      • e.g. If the viewmodel experiences a prediction error, the player will not experience a prediction error

    • Fixed prediction of viewmodel sway

    • Fixed a prediction error regarding weapon idle animations

  • Fixed certain breakable props not gibbing correctly

  • Fixed an issue where certain variables like position would not be updated correctly to match the server in certain situations

  • Fixed the player's base velocity (eg. conveyors, moving items etc.) getting subtly out of sync from client/server

  • Fixed players being able to spam duel cancellation messages for a duel that doesn't exist

  • Fixed not being able to join community servers via Steam invites or game info

  • Fixed lighting position discrepancies for cosmetic items, weapons, and viewmodels (community fix from ficool2)

  • Fixed Equipped label overlapping attribute icons in the loadout menu (community fix from Lindon)

  • Fixed an issue with props and team colors when taunting with Australium weapons

  • Fixed the Voices from Below effect not working when taunting with the Highland Hound set equipped

  • Fixed player voice commands being abruptly ended when the player enters shallow water

  • Fixed incorrect number on the Geneva Contravention achievement icon

  • Fixed the Military Style for The Surgeon General to stay properly semi-visible at all angles

  • Fixed some classes missing the BLU team material for That '70s Chapeau

  • Fixed the Spanish-Latin America option being displayed as English in the Settings menu

  • Fixed the MOTD dialog not working for Spanish-Latin America

  • Updated attribute descriptions for The Scottish Resistance and the Stickybomb Jumper to use 'stickybomb' instead of 'pipebomb'

  • Updated equip_region settings for The Little Bear, The Heavy-Weight Champ, The Grand Duchess Tutu, and the Combat Slacks to fix unnecessary conflicts

  • Updated the Spooky Night and Ominous Night Unusual taunt effects to fix a visual bug (Thanks Kiffy!)

  • Updated koth_overcast_final to improve optimization

  • Updated ctf_applejack

    • Added block bullets to some stores

    • Unblocked a window at mid, allowing Snipers to shot across the middle hut

    • Removed the missing texture in BLU spawn

    • Gave a chicken a friend, because friendship is magic

  • Updated cp_fortezza

    • New radio model for spawn rooms

    • Changed sentry shack ammo pack on last to a medium

    • Adjusted health pickups throughout the map

    • Changed kill volume on cap A double doors to be more consistent with visuals

    • Improved bot support (Thanks Star Bright)

    • Detail pass

  • Updated pl_patagonia

    • [Stage 1]

      • Fixed some RED bots stuck forever trying to make an impossible jump on the stairs outside spawn

      • Fixed the cart not capping the first point on extremely rare occasions

    • [Stage 2]

      • Improved optimization

      • Fixed a nodraw floor near the first BLU spawn train bridge waterfall

      • Fixed 3D skybox looking pitch black for players using mat_hdr_level 2

    • [Stage 3]

Source

Steam News / 18 February 2025

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