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Steam News11 February 20188y ago

Hotfix 1.0.6

fixed a bug where the player unit would get stuck in the floor after dieing inside a shield - updated the tutorial to explain that units should not be standing inside shields - the camera no longer travels to the top le

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What changed

1 fix0 additions0 changes0 removals
  • Maps
fixedfixed a bug where the player unit would get stuck in the floor after dieing inside a shield - updated the tutorial to explain that units should not be standing inside shields - the camera no longer travels to the top left corner if the mouse is outside the game window, while edge scrolling is enabled - opening the friends panel in the lobby now automatically closes the weapon selection to prevent overlapping - the tile borders in lobby map are now always uniform (the used to be slightly thinner on the outermost edge) - the center tile is no longer highlighted if the mouse is outside the game window, during a match.

Teal changes

fixedfixed a bug where the player unit would get stuck in the floor after dieing inside a shield - updated the tutorial to explain that units should not be standing inside shields - the camera no longer travels to the top left corner if the mouse is outside the game window, while edge scrolling is enabled - opening the friends panel in the lobby now automatically closes the weapon selection to prevent overlapping - the tile borders in lobby map are now always uniform (the used to be slightly thinner on the outermost edge) - the center tile is no longer highlighted if the mouse is outside the game window, during a match.
  • fixed a bug where the player unit would get stuck in the floor after dieing inside a shield - updated the tutorial to explain that units should not be standing inside shields - the camera no longer travels to the top left corner if the mouse is outside the game window, while edge scrolling is enabled - opening the friends panel in the lobby now automatically closes the weapon selection to prevent overlapping - the tile borders in lobby map are now always uniform (the used to be slightly thinner on the outermost edge) - the center tile is no longer highlighted if the mouse is outside the game window, during a match.

Source

Steam News / 11 February 2018

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