Update log
Full TBH: Task Bar Hero update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello.
Extracted changes
- Gameplay
- Balance
- UI and audio
- Fixes
- Events
This is the TBH : Task Bar Hero development team.
The Playtest has been updated to ver 0.01.04.
Detailed update contents are as follows.
Balance Adjustments
- Adjusted the value range of the Damage Reduction option, a fixed property on Bracers0.5%~5% → 4%~20% ※ The previous Bracer item info that displayed values up to 50% was a UI error showing 10× the actual applied amount; this UI display error has also been fixed.
Other Improvements
The Cube UI now remembers the last selected recipe and opens with that recipe when reopened. ※ For players who preferred the previous behavior, an option has been added to always start at the Synthesis recipe when reopening the Cube.
The Screen Scale setting is now saved per device instead of per account.
Added a notice in the pet description explaining that a pet's possession effect is applied even when the pet is not deployed.
Changed the 'DPS' label in the Hero info to 'Basic Attack DPS'.
Bug Fixes
Fixed an issue where the values in the description of the Hunter's Quick Reload skill were displayed incorrectly.
Fixed an issue where the level text in the Cube's center slot was missing an outline and appeared inconsistent with the other slots.
Fixed an issue where the Stage Boss Reward Gold bonus effect on the Rune page was not being applied correctly.
Fixed an issue where rune-based bonus effects were not applied to newly added characters and only took effect after restarting the game.
Fixed an issue where, after removing a hero from the formation, attempting to redeploy quickly still allowed the hero to be placed.
Fixed an issue where Soulstones could be placed into the Cube Synthesis.
Fixed an issue where, under certain conditions, points in lower-tier passive skill trees could be refunded beyond the appropriate limits.
Fixed an issue where the gold amount shown during the Cube Alchemy effect did not reflect the Rune-based 'Gold From Cube Alchemy' bonus.
Fixed an issue where the Hunter would be afflicted with the Cold status effect when an Ice Orb skill hit the Hunter's Charged Trap.
Fixed an issue where, during the Act 3 boss battle, the boss could pass through the Slayer after the Slayer used Axe Whirlwind.
Fixed an issue where the Soulstone 'Occupied' icon was using an inappropriate asset, and changed it to display as a chain-shaped icon.
Fixed an issue where the Damage Absorption entry in the Detailed Stats window was displayed incorrectly. (UI bug where the value was shown at 1/10 of the actual applied amount.)
Fixed an issue where, in zones at Lv. 40 and above (such as Lv. 60 zones), equipment with a level too low for the zone could drop.
Fixed an issue where high-level Synthesis recipes did not accept sufficiently low-level equipment that should have been valid materials.
Fixed an issue where the 4th Storage page did not function properly.
We will continue to update the game to provide you with a better experience.
Thank you.
Source
