TBH: Task Bar Hero
Steam News 29 April 202622d ago

Playtest Update - ver 0.01.03

Hello. This is the TBH : Task Bar Hero development team. The Playtest has been updated to ver 0.01.03. Detailed update contents are as follows. Combat Balance Adjustments Knight Lv. 20 Passive – Add HP Per Kill: 2 → 3 R…

Update log

Full TBH: Task Bar Hero update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Hello.

Extracted changes

1 fix2 additions31 changes0 removals
  • Gameplay
  • Balance
changedThe Playtest has been updated to ver 0.01.03.
changedCombat Balance Adjustments
addedLv. 20 Passive – Add HP Per Kill: 2 → 3
changedMain Weapon Attack Damage: overall adjusted to about 1.6× the previous value
changedLv. 20 Passive – Projectile Damage: 7% → 15%
changedLv. 50 Passive – Damage Life Leech: 2% → 0.5%
20 Passive – Add HP Per Kill:2 to 320 Passive – Projectile Damage:7% to 15%50 Passive – Damage Life Leech:2% to 0.5%60 Passive – Armor:10 to 50

This is the TBH : Task Bar Hero development team.

The Playtest has been updated to ver 0.01.03.

Detailed update contents are as follows.

Combat Balance Adjustments

Knight

  • Lv. 20 Passive – Add HP Per Kill: 2 → 3

Ranger

  • Main Weapon Attack Damageoverall adjusted to about 1.6× the previous value
  • Lv. 20 Passive – Projectile Damage: 7% → 15%

  • Lv. 30 Passive – Attack Speed: 4% → 5%

  • Lv. 50 Passive – Damage Life Leech: 2% → 0.5%

  • Lv. 60 Passive – Projectile Speed → changed to Area of Effect Damage (15%)

  • Lv. 60 Passive – Cooldown Reduction → changed to Projectile Damage (15%)

  • Lv. 70 Passive – Attack Speed: 4% → 6%

Priest

  • Lv. 20 Passive – Skill Heal: 5% → 7%

  • Lv. 40 Passive – Block Chance: 30% → 3%

  • Lv. 60 Passive – Armor: 10 → 50

  • Lv. 80 Passive – Max HP: 10 → 20

  • Lv. 80 Passive – Skill Heal: 5% → 7%

Mage

  • 10-point investment passive – Critical Chance ↔ Area of Effect Increase positions swapped

  • Critical Chance (Base Value) Passive: 1.5% → Critical Chance (Percentage Increase) 20%

  • Lv. 20 Passive – Fire/Cold Damage: +2% → +10%

  • Lv. 40 Passive – Attack Damage: +1 → +2

  • Lv. 70 Passive – Critical Chance (Base Value): 2% → 0.3%

  • Lv. 80 Passive – Attack Damage: +1 → +3

Hunter

  • Hunter weapon Attack Damageoverall adjusted to about 1.3× the previous value
  • Hunter base Attack Speedreduced by 0.1
  • Sub-weapon base statchanged to Critical Damage (min 20% ~ max 300%)
  • Active – Explosive Bolt damage: 230% → 334% (per-level increase 20% → 31%)

  • Active – Quick Reload cooldown: 12s → 14s

  • Active – Charged Trap (Fire) explosion damage500% → 800% / Fixed an issue where Ignite was not being applied / Explosion delay: 1s → 1.5s
  • Active – Charged Trap (Cold) explosion damage: 200% → 300% / Explosion delay: 2s → 0.8s

  • Active – Charged Trap (Lightning) explosion damage: 350% → 425% / Shock proc chance: 30% → 100%

  • Active – Auto Crossbow cooldown: 14s → 12s / damage: 50% → 175%

  • Active – Lightning Arrow damage: 400% → 270% (per-level increase 30% → 20%)

  • Lv. 1 Passive – Attack Damage: 1 → 2

  • Lv. 30 Passive – Max HP: 10 → 15

  • Lv. 40 Passive – Evasion → changed to Critical Chance (Base Value 3%)

  • Lv. 50 Passive – Attack Damage: 20 → 3

  • Lv. 60 Passive – Lightning Damage: 2% → 15%

  • Lv. 60 Passive – Critical Damage: 20% → 15%

  • Lv. 70 Passive – HP Per Hit: 20 → 3

  • Lv. 80 Passive – Critical Chance (Base Value): 2% → 0.5%

  • Lv. 80 Passive – Critical Damage: 20% → 15%

Slayer

  • Main Weapon damage increasedoverall adjusted to about 1.1× the previous value
  • Sub-weapon base statchanged to Attack Damage Percentage Increase (min 15% ~ max 200%)
  • Active – Smash Jump: 230% → 310% (per-level increase 20% → 25%)

  • Active – Crushing Blow: 160% → 620% / per-level increase 15% → 40% / required basic attack count 7 → 5 / area-of-effect radius 400 → 470

  • Active – General's Roar: stun duration 1s → 2s

  • Active – Earth Smash: 120% → 370% / per-level increase 10% → 25% / required basic attack count 10 → 9

  • Active – Axe Whirlwind: 50% → 100% / per-level increase 16% → 8% / cooldown 15s → 18s

  • Lv. 10 Passive – Add HP Per Kill: 3 → 5

  • Lv. 50 Passive – Area of Effect Damage Increase: 5% → 15%

  • Lv.

Source

Steam News / 29 April 2026

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