TBH: Task Bar Hero
Steam News 28 April 202623d ago

Playtest Hotfix Update - ver 0.01.02

Hello. This is the TBH : Task Bar Hero development team. The Playtest has been updated to ver 0.01.02. Detailed update contents are as follows. Balance Adjustments Slayer's General's Roar skill value adjustment: Critica…

Update log

Full TBH: Task Bar Hero update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Hello.

Extracted changes

13 fixes0 additions5 changes0 removals
  • Gameplay
  • Balance
  • Fixes
changedThe Playtest has been updated to ver 0.01.02.
changedBalance Adjustments
changedPriest's Damage Absorption passive value adjustment — increase per skill point: 1 → 0.5
changedPriest's Blessing of Power buff value adjustment: Damage +80% → +50% (at Lv. 1)
changedSignificantly reduced the Damage Absorption value on the Priest's secondary weapons and bracelet accessories. (We apologize for the confusion caused by values that were entered incorrectly, contrary to our intent.)
fixedFixed an issue so that the player always takes at least 1 damage, even when the Damage Absorption value is higher than the incoming damage.
Priest's Damage Absorption passive value adjustment — increase per skill point:1 to 0.5Priest's Blessing of Power buff value adjustment: Damage +80% to +50%

This is the TBH : Task Bar Hero development team.

The Playtest has been updated to ver 0.01.02.

Detailed update contents are as follows.

Balance Adjustments

  • Slayer's General's Roar skill value adjustment: Critical Rate +430% → +50% (at Lv. 1)

    ※ This skill uses an "x% increase" option rather than "+x%", so when the base critical rate is 10%, the skill raises it by half of 10%, i.e. 5%.

  • Priest's Damage Absorption passive value adjustment — increase per skill point: 1 → 0.5

  • Priest's Blessing of Power buff value adjustment: Damage +80% → +50% (at Lv. 1)

  • Significantly reduced the Damage Absorption value on the Priest's secondary weapons and bracelet accessories. (We apologize for the confusion caused by values that were entered incorrectly, contrary to our intent.)

Bug Fixes

  • Fixed an issue so that the player always takes at least 1 damage, even when the Damage Absorption value is higher than the incoming damage.

  • Fixed an issue where the fixed Cooldown Reduction stat on some helmets was not translated correctly.

  • Fixed an issue where the Rune stat total displayed only the sum of the most recently allocated node instead of the overall total.

  • Fixed an issue where the Cube – Remove recipe did not function.

  • Fixed an issue where, on rare occasions, switching stages would immediately complete the stage.

  • Fixed an issue where, on the first launch of the game, the hero's HP bar did not properly reflect HP loss.

  • Fixed an issue where option settings in the Exploration Records (RECORDS) window did not work properly.

  • Fixed the Cube – Decoration recipe so that, when using auto-fill after decorating, the equipment now moves to the first slot of the Cube.

  • Fixed an issue where the Slayer could move while still in the air when the stage changed during the Smash Jump skill.

  • Fixed an issue where the descriptions of some EXP-bonus runes, such as the Rune of Growth, were displayed incorrectly. (Abilities that previously granted a flat increase were incorrectly described as granting a percentage increase.)

  • Fixed an issue where the black dog-shaped statues in Stages 2-8 and 2-9 were displayed at incorrect positions, such as on the floor.

  • Fixed an issue where background structures in Stages 3-1 and 3-2 were displayed at incorrect sizes and positions.

  • Fixed an issue where the Gold-Gain Increase rune and the Extra Gold on Stage Boss Clear rune in the upper-left of the Rune page were overlapping at the same position.

We will continue to update the game to provide you with a better experience.

Thank you.

Source

Steam News / 28 April 2026

Open original