Full notes
Full Tavern Tycoon - Dragon's Hangover update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Balance
Tavern Tycoon - Dragon's Hangover changes
- Officemap
Here is the DB046 build. I am posting release notes for both DB046, DB045 and DB044 as it got a little mixed up. I am still shooting for April 18, for Version 1.1 push down. Thanks! DB046 Release Notes
- ImprovedReception Desk waiting animation added.
Fixed: Guest staying in one spot after losing a fight.
DB046~DB044 Release Notes
Added: When staff's raise request is rejected, the staff will not immediately quit.
Added: Negative perks
Added: Multiqueue system.
Added: Support for auto renewal of coupons and discounts.
Added: game time control with space key.
Added: Staff management windows shows staff's current status.
- AddedReceptionist perk and salesman perk added.
Improved: Teleportation Center game balance.
Improved: When staff is dropped to staff training room, training window will be prompted.
Improved: Negative feedback show negative emoji's.
Improved: Guest's waiting impact in terms of happiness can be seen in feedback history.
- ChangedTelportation center and shared guest room prices increased.
Fixed: Piano not accumulating damage/use count.
Fixed: Loading taking unusually long at 95%
Fixed: Repositioned admin office text.
Fixed: Level 6 dwarf mentioning reputation being low when reputation is not a win condition.
Source
Changelog.gg summarizes and formats this update. How we read updates.
