Full notes
Full Tavern Tycoon - Dragon's Hangover update
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What changed
- Fixes
- Gameplay
- UI and audio
- Maps
- Balance
- Store
Tavern Tycoon - Dragon's Hangover changes
- Officemap
DB032 Release Notes.
Fixed: AI getting stuck if fighting position is too close to wall.
Fixed: Protection magic fx showing at wrong position for fireplace.
Fixed: Guests floating to bars.
Fixed: In room edit mode, green placers don't register collision.
- FixedRemoved "Hide All" button in management panel not working.
Fixed: Furniture can be placed in front of doors.
Main Build V0.9 Release Notes.
Added: Endless Journey Mode (Experimental)
Added: General UI Sound placement and revision.
- AddedBar fight added back.
Added: End credit sequence.
Added: Local guards (they try to enter the tavern on duty).
Added: Gambling Den guest win/lose animation.
Added: AI teleport!
Added: Jester!
- AddedThree new buffs (Coupons, Discounts and Magic Scrolls)
Added: Coupon and Discount tickets.
Added: Guest history feedback for room items being too expensive.
Improved: Furniture placement smoothness and jittering issue.
Improved: Grid detection algorythm.
Improved: Revised Lobby shadow map render.
- ImprovedAdjusted ambient lighting for when GI is not enabled.
Improved: Click UI sound rebalanced so that it is not as intrusive as before.
Improved: Admin Panel UI revised.
- ImprovedUpdated zone description tips to reflect latest gameplay.
- ImprovedImproved room building UI.
Improved: Rooms won't be able to be opened if other rooms are not able to be reached.
Improved: Furniture editing also supports smooth movement.
Improved: Gambling Den win overlay animation.
Improved: Instead of the object turning red when it can't be built, the whole tile turns red/white.
Improved: Zoning quad is lit separately from world lighting.
- ImprovedAdmin's office reworked.
Improved: Revised general tutorial sequence.
Improved: Memory allocation by not spawning unused UI elements.
Improved: Level 9 rebalanced.
Fixed: AI getting stuck if fighting position is too close to wall.
Fixed: Protection magic fx showing at wrong position for fireplace.
Fixed: Guests floating to bars.
Fixed: In room edit mode, green placers don't register collision.
- FixedRemoved "Hide All" button in management panel not working.
Fixed: Furniture can be placed in front of doors.
Fixed: Maidens ignoring "waiting for vacancy".
Fixed: Furniture placed with horizontal offset.
Fixed: Able to select NPC and rooms while moving furniture.
Fixed: Time not reverting back to normal during "waiting for vacancy".
Fixed: Policy panel tip text blurred.
Fixed: Guests repeating door opening sequence.
Fixed: Furniture applying pathing during placement.
Fixed: Spa decoratives spawning during placement.
Fixed: During Furniture placement, rooms can be selected.
Fixed: Spa bath can't be placed in certain combination.
Fixed: If another property is clicked during property purchase, the gates of that property would also open.
Fixed: Bar fighting happening over a long distance.
Fixed: Furniture placement sometimes placing the furniture with a positional offset.
Fixed: Level 8 pathing.
Fixed: Teleportation Center portal showing wrong render order during placement.
Fixed: Teleportation Center bugging out if the room is edited again before receiving a guest.
Fixed: When clerks leave express shop counter due to tiredness, guests can still buy.
Fixed: AI getting stuck due to unreachable destination.
Fixed: Level 10 shadow issues.
Fixed: Quick message about trade offers sometimes bugging out.
Fixed: Archery range and shared guestroom icon showing legacy icon.
Fixed: Wrong tip text displayed during furniture edit mode.
- FixedWhen furniture are added after initial room building, it would become jittery during placement.
Fixed: Replacing door position makes pathing holes in the wall.
Fixed: Other rooms can be selected during room building.
Fixed: Archery Range objects not showing if furniture can be built.
Fixed: Research panel updating late when clicked.
- FixedRemoved "Master Contracts" from the finance panel and replaced with "Administrative fees".
Fixed: Scams/mail involved costs not showing on the finance panel.
Fixed: Minor only staying in the first building.
Fixed: Loaded level 10 games missing room walls.
Fixed: Level 7 world detail option change crashing the game.
Fixed: Guests paying gym entry fee twice.
Fixed: Staff hiring can be cancelled during tutorial.
Source
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