Full notes
Full Tavern of Gods update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Balance
- Gameplay
- Store
- Maps
Tavern of Gods changes
Because of major changes in the game data, the last expedition progress was forcibly terminated and returned to the tavern. You will receive 2000 diamonds as a compensation reward.
update content: 1. The hero is no longer refreshed every expedition, but becomes a hero with fixed features, and no longer has debuff features. It will be unlocked according to the completed difficulty of the game and the diamonds, and the hero's life is back.
Cancel the follower level, and divide the follower into 4 quality levels: normal, rare, epic, and legendary. The corresponding cost is 6, 8, 10, and
The loot rate of different quality of the follower is related to the current leadership.
Cancel the personal synergies of the follower and become a follower trait, which will be unlocked according to the completed difficulty of the game and the diamonds. Once activated, it will take effect directly. At the same time, a large number of traits have been changed.
The equipment is separated from the loot of the follower (and the soul). The loot of the follower (and the soul) no longer uses crystals, but is purchased with gold coins, and the gold coin interest and additional rewards are added. The equipment loot will appear once every 2 battles, select 1 out of 3 equipments.
The equipment attributes are enhanced, but each equipment has only 1 attribute. The equipment has only 2 quality of normal and legendary. 3 normal equipments can be transmuted into a legendary equipment. The transmute will no longer fail and skip steps. Other rules are the same as before.
Suits are now unlocked according to the completed difficulty and diamonds of the game. After unlocking, they must be carried to play in order to take effect. The upper limit of the number of suits that can be carried is related to the difficulty of the completed game. At the same time, the components of the suits are optimized, each race and class change suits is increased to 3 types, corresponding to the equipment combination of normal attack, skill and defense.
Adjusted most of the race and class synergies, and added some synergies that works for all allies.
Canceled the fixed map features of each map, and added random elite enemy. The elite enemy carry random map features and will double the rewards after victory.
The featuregem is cancelled and the difficulty of the game is expanded. In addition to the original 4 difficulty, purgatory and 10 torture difficulties have been added. Difficulty increases the enemy’s HP and damage, and at the same time increases the diamond rewards obtained.
Reduced the number of maps in each zone, now it is can't re-challenge the completed zone before defeating the gemini lords.
The passive effect of the boss no longer increases according to the difficulty, but according to the number of times the boss challenged in an expedition.
The enemy no longer has equipment and stars, but the growth of max health, damage and skill levels will be fixed according to the progress of the expedtion.
Modify and delete some of the original achievements, and add some new achievements.
There are a lot of small content changes in the game, please try it yourself! This will be the last major version update of the EA version, and is the pre-version of the complete version. A large amount of content in the game will be directly integrated with the complete version. We will update the complete version shortly after
Source
Changelog.gg summarizes and formats this update. How we read updates.
