Update log
Full Tavern Keeper 🍻 update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Workshop
- Store
- Balance
- UI and audio
- Maps
It's April 1st already in parts of the world but I'm happy to say that this isn't an April Fools' post: Update 1 is now available as an experimental built. As we announced here, Update 1 is much more substantial than initially planned and comes with a ton of new features, improvements and fixes. Important: Please only use the experimental version if you want to help us test the features and report issues before it goes live for everyone. If you don't want to deal with bugs and want the fully polished experience instead, we'd recommend you wait until Update 1 graduates from experimental. If you do want to test this, you can read how to opt-in to the experimental version here. Here's the changelog:
New Features
Headline Features
Design Mode Color Picker
Controller Support
Steam Deck support (16:10 screen, scalable tooltips, controller)
tavernkeeper.com/workshop integration
- CosmeticArcane Ordersautomagically order supplies.
Collapsible Build Menu
More Efficient Simulation
More Stories
More Design Items
New Meal type: Roasts
Decorate Animated Objects
Breaking Changes
By popular request:
Right-click now cancels actions by default (R now rotates furniture).
Q/E now fine rotates the tavern. Double tap Q/E to rotate in steps.
These are configurable in settings if you prefer the old ways.
Gameplay and Balance
Improved scenario end stories with new options.
Fire extinguisher now has a setting to disallow using drink barrels as a fallback.
Fear of the Dark trait is nerfed.
Staff can now maintain the stove in staff rooms while they are off-work.
You can now assign manual tasks to staff even if they are asleep (how rude) - they'll then wake up and do them.
Banned rooms now show a red overlay for clarity.
Sick Staff can be told to stay in bed until they fully recover.
Hearth can now be built in hallways.
Disabling a soup while selected in a pot no longer removes it from the pot.
If you decline to interact with random stories, characters will no longer spawn indefinitely each day.
Staff now receives bonus happiness in higher-star staff rooms.
Updated the Item Workshop with new items.
Tavern Keeper Workshop "featured items" can now appear as patron-gifts (configurable).
UI & Quality of Life
New auto-save interval settings.
Larder overview now shows out-of-stock and in-transit items.
Finance button now shows outstanding loan debt.
Missing ingredient message now shows needed vs. actual amount.
Clock now remembers preferred digital vs. analogue setting.
Decoration Hierarchy now supports Shift-click and Shift+Ctrl-click selection.
Scroll wheel is now supported in Build Menu.
New wall mode toggle key binding ('End' key).
World map now shows shop markers on mini-map.
Performance
General CPU performance improved significantly.
Game speed 3 no longer oscillates and is smoother.
Browsing the Build Menu, especially with custom templates, is now a lot faster.
Game startup is quicker.
Loading a save file is now faster.
Performance for heavily decorated taverns increased significantly.
Performance for players with lots of custom templates increased.
Bug Fixes
Crafted items (like soups) were not properly spoiling while in the soup pot.
Spoilage was incorrectly calculated.
Serving meals with bread when bread became unavailable could lead to endless waiting.
Staff sometimes went to far-away taprooms when drinks were available nearby.
Patrons were sometimes served directly from barrels.
Patrons incorrectly rated bars and tables.
Beds were sometimes double-rated after patrons stayed.
Patrons could sometimes use
Source
