Update log
Full Tavern Keeper 🍻 update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Performance
Changelog
Changed: "Fear of the Dark" trait is now slightly more forgiving Changed: Digital/Analog clock setting is now remembered between sessions Improved: Toilets now show a visual "Needs Maintenance" indicator Improved: Problem banner in the info panel moves out of the way when the Larder Overview is open Fixed: Text sizing on spoilage information in item panels Fixed: Sometimes ghost items appeared after building decorations Fixed: Patrons using a Scroll Rack when no scrolls were left Fixed: Patrons being served drinks directly from barrels Fixed: Patrons going to bed while still booking a room Fixed: Patrons drying themselves at a heater complaining that it was too hot Fixed: Beds being rated twice after a patrons stay Fixed: Beds blocking adjacent placement due to access point scaling Fixed: A rebuilt tap keeping its drink off the menu after the original was broken in a fight Fixed: Staff members stress-sleeping while standing never waking up Fixed: Ingredients used for grilling not being properly protected from spoiling Fixed: Low-stock alerts triggering for items with plenty of stock Fixed: Staff Sickness alert badge showing outdated cure-level information Fixed: Saving a design template could disable controls until reopening the Build Menu Fixed: Custom rotation being lost when picking up an entity Fixed: Water appearing in the Larder "Reserve For" menu when it was not available in the level Fixed: Previous story decisions getting stuck if the story giver left and returned after an error Fixed: Loading old saves with updated stories could lock up the story system Fixed: Possible crash when loading older save files Fixed: Patrons spawning without any needs
Source
