What changed
3 fixes0 additions1 change0 removals
changedThere is now a Russian version of Tatsu! In a pretty unprecedented move, our translator Groundhog actually updated the entire open-source EptKazoo font that Tatsu uses, to have Cyrillic characters! That's a ton of work HUGE THANKS TO Groundhog! Between Groundhog's font, his translations, and the translations from novoleg, everything seems to be good to go! Side-note: Regressions are what we call the bugs that come from updates, in places where things used to work. The release 2 days ago had a couple of those that we hadn't spotted, but fortunately, people reported them & we were able to get everything back to how it's supposed to be!
fixedFixed a regression that caused the white parts of the dice to turn green sometimes (only showed up in yesterday's push, I think).
fixedFixed some regressions in the OnlineLobby due to a refactoring that hadn't been finished correctly, apparently. Seems to be working great now.
fixedFixed a regression that was making it so you sometimes couldn't move in single-player-vs-AI after your 2nd move. Strangely I think this was also related to doNothingAnimation (which was also rotating the first die 45-degrees sometimes). Have replaced this with our newer EasyTimeout class and the side-effects seem to have gone away.
Tatsu changes
changedThere is now a Russian version of Tatsu! In a pretty unprecedented move, our translator Groundhog actually updated the entire open-source EptKazoo font that Tatsu uses, to have Cyrillic characters! That's a ton of work HUGE THANKS TO Groundhog! Between Groundhog's font, his translations, and the translations from novoleg, everything seems to be good to go! Side-note: Regressions are what we call the bugs that come from updates, in places where things used to work. The release 2 days ago had a couple of those that we hadn't spotted, but fortunately, people reported them & we were able to get everything back to how it's supposed to be!
fixedFixed a regression that caused the white parts of the dice to turn green sometimes (only showed up in yesterday's push, I think).
fixedFixed some regressions in the OnlineLobby due to a refactoring that hadn't been finished correctly, apparently. Seems to be working great now.
fixedFixed a regression that was making it so you sometimes couldn't move in single-player-vs-AI after your 2nd move. Strangely I think this was also related to doNothingAnimation (which was also rotating the first die 45-degrees sometimes). Have replaced this with our newer EasyTimeout class and the side-effects seem to have gone away.
There is now a Russian version of Tatsu! In a pretty unprecedented move, our translator Groundhog actually updated the entire open-source EptKazoo font that Tatsu uses, to have Cyrillic characters! That's a ton of work HUGE THANKS TO Groundhog! Between Groundhog's font, his translations, and the translations from novoleg, everything seems to be good to go! Side-note: Regressions are what we call the bugs that come from updates, in places where things used to work. The release 2 days ago had a couple of those that we hadn't spotted, but fortunately, people reported them & we were able to get everything back to how it's supposed to be!
Russian translation, including Cyrillic version of EptKazoo! Thanks to Groundhog for the font changes, and to novoleg and Groundhog for the translations!
Fixed a regression that caused the white parts of the dice to turn green sometimes (only showed up in yesterday's push, I think).
Fixed some regressions in the OnlineLobby due to a refactoring that hadn't been finished correctly, apparently. Seems to be working great now.
Fixed a regression that was making it so you sometimes couldn't move in single-player-vs-AI after your 2nd move. Strangely I think this was also related to doNothingAnimation (which was also rotating the first die 45-degrees sometimes). Have replaced this with our newer EasyTimeout class and the side-effects seem to have gone away.
btw: Now we keep a running list of Patch Notes . Those are more detailed as to which specific build (eg: there were a couple of pushes yesterday even though there is only one Announcement) but they come without the context that we put in announcements. It's a sticky-thread in the forum if you're interested in that. Thanks to everyone for playing!