Full notes
Full Taskmaster VR update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
Patch Notes - v1.0.6 - Steam
22.08.2024
Scallywag Arcade are excited to share the news that patch 1.0.6 is releasing for Taskmaster VR! This patch primarily focuses on addressing a number of remaining issues identified by our community, as well as helping prepare for upcoming game updates. Some of the highlights of this patch include;
Fixes to a number of Steam achievements that were not firing correctly.
The addition of a trophy cabinet!
Improved and optimised graphics.
Bug fixes and minor task balance changes.
And more!
We have plenty more improvements to make, and we encourage further feedback as we move into our next phase of development support - thank you!
Game-wide Updates
New Feature - The Trophy Cabinet
A trophy cabinet has been added to the hub!
Collect and display up to four unique trophies, based on your final score in Series Play.
Achievements
‘Not Quite Gold’ should now unlock properly on Steam.
‘A Smashing Time’ should now unlock properly on Steam.
‘A Treat For The Taskmaster’ should now unlock properly on Steam.
‘Taskmaster and Commander’ and ‘Up For More Tasks?’ have been temporarily removed pending future updates to Creative Mode. Watch this space!
Audio
New dialogue lines have been added for Greg and Alex throughout the game.
Removed even more awkward silences between Greg and Alex, improving their relationship.
Greg will now correctly muse on what we have learnt today at the end of Episode 1.
New ambient SFX in the Dome. One for the real domeheads out there.
Improved collision sound effects on knives, for the worrying amount of you trying to cut everything. This is a family show!
New unique SFX for a large number of items, including but not limited to the Fish Slice, Lava Lamp, Boom Box and First Aid Kit.
Lots of other minor SFX improvements, throughout various areas and menus of the game.
GUI
Optimisation and compression of 2D assets resulting in improved visual clarity and performance gains. I don’t have a joke for this one.
OTHER STUFF!
Known Issues
As with any major update, we are aware of some lingering issues as a result of our changes that are being worked on for an upcoming patch/hotfix. In the interests of transparency, we have documented these below.
Very rarely, the player's hands can desync from the controllers during scoring. We are investigating the cause, but this should not block gameplay progression.
Alex’s facial animation will sometimes not play as he is talking. This does not affect progression and is under investigation.
Certain plate colliders can occasionally have physics issues. We are investigating the cause.
Moving through doors when using teleport movement mechanics is slightly more labour intensive than intended - we are working on an update to the teleport mechanic to address this in the next update.
‘Strike!’ achievement has been temporarily disabled, while we investigate a possible issue that can occur when unlocking this achievement.
Source
Changelog.gg summarizes and formats this update. How we read updates.
