Update log
Full Task Force Admiral - Vol.1: American Carrier Battles update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Workshop
- Maps
- Server
Note & credit: Action screenshots were provided by players on the game’s Discord — today featuring Alan, Hood, Nafeij and Sgt Hamlet. Big thanks to them!
Welcome back, admirals!
As expected, the week has been fairly calm on the update front, as we took some time to rest and refit, with JB enjoying a well-deserved break. He’ll be back in action on Monday, so don’t worry — updates and fixes will resume soon enough.
Regarding development plans (fixes aside), as mentioned earlier our focus will be on a select number of new functionalities designed to make upcoming scenarios more interesting and more playable. These include new options for air operations, as well as expanded strategic objectives, allowing for win conditions that go beyond the current “make them turn back” dynamic typical of our carrier face-offs.
We haven’t been idle on the 3D front either. Midway is now entering its final round of polish, with new objects being implemented — no trivial task, especially considering that Japanese ships may soon be getting much closer to the frontline. Work is progressing steadily on key assets. Pagodas are looking sharp, and each Kongo-class ship is receiving its own distinctive superstructure. Nagato and Wasp are also beginning to appear on the horizon.
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Enjoy the visuals!
It's also time to talk a bit about Modding
Regarding a future dedicated Steam Workshop function, we have no objection to implementing a Sea Power–like system. In fact, we’ll need it ourselves for simpler features such as custom scenarios — which will become especially relevant once the scenario editor is available. This will be part of our broader Steamworks integration effort, which will eventually include achievements as well (you like those, don’t you?).
But today, we wanted to take this update as an opportunity to introduce you to the work emerging from our young — and already active — modding scene, through the efforts of TyGamer.
He’s been hard at work and has already authored two mods, experimenting directly with the game files.
The first home-made scenario: Invasion of the Solomon Sea!
A small scenario swapping the PoV from the US to the Japanese.
Obviously, nothing else will change so you'll still receive US messages in a US environment, but if it really burns you inside not to play the KB, well, he can show you the way!
"Ever wanted to play as the Japanese? Well now you can! Just the original Coral Sea scenario (meaning put it in scenarios/1/battle3) but with the sides flipped since I realized how easy it would be to do so. Your forces will appear red and the Americans will be blue/green on the strategic map since those are the colors of each side in-game. You will also have the sea plane tender and Rabaul airstrip to help as well (both controlled by allied computer like Midway).
Make sure to make a copy of the original scenario file so you can always revert back! "
For this mod along with discussions regarding future efforts, we encourage you to join the dedicated SP-WotS-TFA modding server so as to stay updated and access the new stuff as soon as possible. Follow this link!
Modding: Some Rules of Engagement
We’ve received a few questions over the past few days, so I’d like to clarify a couple of points.
A few rules for mod users & modders:
Regarding the use of mods in TFA: We
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