Full notes
Full Target React Force update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Performance
- Fixes
Throwing
Throwing objects has now been improved; they should now feel a lot more consistent and easier to throw where you want and how far away you want.
Flashbangs
Improved Flashbang throwing
When flashed, players can now see if they are losing health, giving them a chance to get into cover if they are aware of their surroundings.
Removed painful/annoying ear ringing sound (based on feedback) ( When flashed the sound will still be deafened and will slowly regain back to full hearing.)
Grips
Improved Glock and Glock Mag grips
Improved Tablet and Tablet Pen grips
Chest Rig
Improved sidearm holster
Improved taking out zip ties they no longer will get caught on the flashbangs
Performance
Optimized the game for longer play sessions by cleaning up some old used objects both in game and on the backend.
Optimized some things on the backend
Made some improvements to loading
Set the default frame rate to 120 (this will stop players from seeing stutters if there VR headset is on a lower hz rate, before they change there in game setting to match)
Removed frame rate limiters below 72 ( they wasn't needed for players and some people was toggling them on by mistake/without realizing)
Note this isn't meant to be a big optimization update, I just wanted to let people know the changes.
Other:
Added an extra door to layout 1 to help the flow of the level
Fixed some bugs
More updates are on the way
Source
Changelog.gg summarizes and formats this update. How we read updates.
