In this update15
Full notes
Full Tape to Tape update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Balance
- Gameplay
- Maps
- Fixes
- Events
Tape to Tape changes
Patch Notes – Build 10058
A new update is live! This patch introduces new talents and relics, AI improvements, gameplay balance changes, UI upgrades, and numerous bug fixes.
As always, difficulty and overall balance are being closely monitored. We continue reviewing data, player feedback, and run outcomes across all modes and we will keep iterating where needed. Your feedback remains essential in shaping balance adjustments, so keep it coming.
How to Access This Version
To test this version, switch to the demo-0.2 branch:
Right-click the game in your Steam Library
Click Properties
Go to the Betas tab
In the dropdown menu, select demo-0.2
Close the window and let Steam update the game
Once the download completes, you will be running the demo-0.2 version.
New Features & Content
New Talents, Abilities & Relics
Several new talents and abilities added to the pool
New relics added
Blademaster now only offers distinct (non-duplicate) abilities
Coach Node Rework
Coach node now has 2 possible outcomes:
3 talent choices for a player
OR 2 relic choices
Benchwarmer Improvements
Hot/cold streak notifications added
Benchwarmer menu polished with new animations and improved quick-add flow
Modifiers no longer display bonuses of 0
Multiplayer Menu Control
Any player can now open the pause menu during a game
Pause, Lineup, Settings, Customization and most other menus can now be controlled by any player
Run Stats Access
Run stats can now be viewed from the World Map via Menu → Stats
Meta Menu Overhaul
Full visual overhaul with new animations
Updated squad icons
New Map Templates
New map templates added for Acts 1, 2 and 3
Gameplay Balance
Critical Shots
Critical shots now explode like Howitzer
More likely to score from a critical shot
Bench Talents
Butt Bench and Double Bench reduced from 2× to 1.5×
Goalie & Scoring
Act 2 goalie tuned down slightly
Increased odds of critical goals
Accuracy System
Shots miss more from afar and sharp angles
Shots miss less from very close range
Jump shot now treated as a wrist shot
AI & Difficulty
Multiple AI tweaks and difficulty adjustments (mostly Veteran)
AI shoots slightly more often
Improved AI net avoidance
Skating & Movement
Improved dash feel and slight speed increase
Knockout made slightly easier to land
Cooldown added to Mountaineer grappling hook
Enrage speed reduced slightly while enraged
+1 additional relic per act
Bug Fixes
Fixed goals sometimes not being counted
Fixed exploding puck not exploding when game is paused
Fixed soccer wall going to incorrect positions
Fixed Frog Off description not showing correct duration
Fixed AI breaking when frogged by Wet Towel
Fixed Mush-a-Roni not appearing in modifiers when it should
Fixed Retro Rocket VFX glitched for left-handed skaters
Fixed extra small players not being visible
Fixed team logo sometimes flipped in UI
Fixed Liquidation showing its description twice
Fixed LB button icons getting stuck on screen
Fixed white Zamboni appearing in builds
Fixed SFX bus not getting paused properly
Fixed goalie enraged visual issues during and after replays
Fixed duplicate replay event calls
Fixed abandon-run prompt appearing at the wrong time (now shows before squad selection)
Various stability improvements and crash fixes
Audio
Many new sounds and audio updates across the board
UI / UX Polish
New menu animations (Yes/No prompt, World Map, Benchwarmer)
Lineup menu visual revamp
Smoother Zamboni model
New crowd skins and animations
Extended initial faceoff delay slightly for better pacing
Source
Changelog.gg summarizes and formats this update. How we read updates.
