In this update4
Full notes
Full Tape to Tape update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Performance
- UI and audio
- Balance
Tape to Tape changes
Beta Test Branch Change Log & Information
Update 10/18/25
Update on most asked questions, patch notes below:
Meta Progression A meta progression system is planned for the full release! For this Beta Test, though, we’re keeping the focus purely on the runs themselves.
Pucks & Blademaster Shop The puck currency and the Blademaster Shop will be discontinued to make room for a new progression system.
Visual Bugs / Stuttering / Crashes We’re actively fixing reported bugs and will release patches as soon as possible. Please keep reporting any issues!
World Map For now, you can cycle through the map using L1 + R1. A legend will be added to help display the controls and node names for easier navigation.
Line Changes Changing players mid-game will only take effect in the **next period**. While the ruling isn’t currently displayed, a proper UI will be added soon to make this clear in-game.
Squads, Power-Ups & Balancing We’re closely monitoring your runs, power-up choices, and feedback. This Beta Test was designed to help us balance these features.
Shot Blocking Shot blocking has been temporarily removed. We still love the concept and plan to bring it back once it’s refined and more impactful.
Steam Achievements Achievements will be coming for the official release. Expect many new ones to satisfy all you completionists out there. They will replace the old ones.
- Customization & Tournament Mode IMPORTANTCustomization and Tournament modes have been added back. Please note that there may still be several issues with these features. We recommend using them primarily to customize your team for the Campaign, as save files may become corrupted after the Beta Test.
Fights? Fights will be the last major feature added before the full release. The mechanics are mostly done, but they aren’t fully integrated into the game yet. Our development approach is highly iterative—we focus first on features that need a lot of testing and refinement because they influence many parts of the game. Since fighting has a smaller impact on overall gameplay systems, it makes sense for us to tackle it last. We want to make sure everything else is rock solid before bringing it in.
Patch Notes 10/18/25
Bugs & Fixes (Thanks for your help reporting those)
Typos, UI & Text fixes
Customization & Tournament mode re-added - Please read above important information
Added an additional squad: Basic Squad (Name TBD)
Miscellaneous game fixes and adjustments
It is with great excitement that we are officially opening the doors to the Beta Test version of Campaign 2.0!
Here’s what this post covers:
Campaign 2.0 Beta explanation
Important information, goals, duration, and feedback process
How to play the Campaign 2.0 Beta
Campaign 2.0 Beta Explanation
Campaign 2.0 Beta is the major rework that will be part of Tape to Tape’s 1.0 launch (the official game release). After months of closed testing, we’re finally ready to let the public try a demo of the new campaign.
What is in the Campaign 2.0 and how does it compare to the current game?:
A full rework of core systems, including major changes in and outside of matches (events, node structures, pathing, and progression)
Removal of the shop and puck currency system
Rework of the legacy Elite and Power-Up unlocking systems
Introduction of new Squads with unique playstyles to start your runs
New Elite Teams and Bosses
A wide variety of new Relics, Power-Ups, and Upgrades
Additional nodes across the world map & more pathing options
Introduction of injuries, Free Agents, and more control over your lineup and bench
Reworks of all the game’s core foundations (AI, Shooting, Skating, Bodychecking, Goalies, etc.)
Important Information, Goals, Duration, Feedback process
Please remember that the features in this Beta Test are not final. We’ll continue to actively gather and implement your feedback to ensure we’re on the right track for the full launch of the new campaign. Please note that only the following modes are available in the Beta:
Campaign
Play Now
Other modes are not available at this time, as the focus is solely on testing the campaign, core gameplay mechanics, and new features.
A total of three squads are available for this test:
Two unlocked at the start
One unlockable by beating the game once
More squads will be available when the full campaign launches.
At this time, there is no set duration for how long the Beta will remain open. We’ll continue to address bugs and any issues that prevent progression as they arise. As for additional content, we’re still evaluating our next steps. We’ll make sure to keep you updated on any changes or additions through future posts.
Our main goal during this Beta is to gather as much information and feedback as possible about the following:
First Impressions
Squads system
New nodes, power-ups & the pathing system
How Campaign 2.0 compares to the current version
To share your feedback:
Note: We would truly appreciate it if feedback is shared through the channels above rather than in an official Steam review, as this is not the final state of the game. Your constructive criticism is incredibly valuable to us, and we’ll use it to keep improving the new Campaign!
How To Play The Campaign 2.0 Beta
In order to play, you may launch the current game and hit the CAMPAIGN 2.0 BETA TEST as shown on the picture. The game will then Exit and switch to a new branch and download the new content. You may hit the button again to be taken back to the current version of the game.
If you have any questions, do not hesitate to leave a comment!
Hope you enjoy this Beta Test!
The Tape To Tape Team
Source
Changelog.gg summarizes and formats this update. How we read updates.
