HomeGamesUpdatesPricingMethodology
Steam News1 May 20262mo ago

Update 1.0.70

Hey everyone! We've been hard at work squashing bugs and polishing things up based on your reports. This patch covers a couple of weeks of fixes. There's also some new content sprinkled in. Read on for the full rundown!

In this update13

Full notes

Full Tap Tap Loot update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone! We've been hard at work squashing bugs and polishing things up based on your reports. This patch covers a couple of weeks of fixes. There's also some new content sprinkled in. Read on for the full rundown!

What changed

11 fixes7 additions12 changes2 removals
  • Gameplay
  • Maps
  • UI and audio
  • Fixes
  • Performance
  • Balance
addedHey everyone! We've been hard at work squashing bugs and polishing things up based on your reports. This patch covers a couple of weeks of fixes. There's also some new content sprinkled in. Read on for the full rundown!
added✦ What's NewYou can now switch the current stage to a visited one directly in the settings.
added✦ What's NewAdded a larger UI scale option for better readability on bigger screens.
added✦ What's NewSlimes, Crystal Crab, and Spitfrog have new visual variants. Keep an eye out!
changed🌐 MultiplayerLobbies have been reworked with improved logic and a much cleaner layout.
added🌐 MultiplayerYou can now join a random lobby if you just want to jump in.
Sai: Dodge corrected80%8%Sai: Dodge corrected decreased, nerfIron Hammer - CritChance:16%6%Iron Hammer - CritChance: decreased, nerfDuelist's Armor - CritChance:15%8%Duelist's Armor - CritChance: decreased, nerf

Tap Tap Loot changes

addedHey everyone! We've been hard at work squashing bugs and polishing things up based on your reports. This patch covers a couple of weeks of fixes. There's also some new content sprinkled in. Read on for the full rundown!
addedYou can now switch the current stage to a visited one directly in the settings.
addedAdded a larger UI scale option for better readability on bigger screens.
addedSlimes, Crystal Crab, and Spitfrog have new visual variants. Keep an eye out!
changedLobbies have been reworked with improved logic and a much cleaner layout.

✦ What's New

  • You can now switch the current stage to a visited one directly in the settings.

  • Added a larger UI scale option for better readability on bigger screens.

  • Slimes, Crystal Crab, and Spitfrog have new visual variants. Keep an eye out!

🌐 Multiplayer

  • Lobbies have been reworked with improved logic and a much cleaner layout.

  • You can now join a random lobby if you just want to jump in.

  • Taps now correctly sync to other players in the session.

🔧 Bug Fixes

  • Fixed a bug where taps could overflow and cause incorrect values at high counts.

  • Swapping rings in your equipment slots no longer wipes your stats.

  • Mummy Wraps and Dragon Helmet now do what they're supposed to.

  • Chest item drops were occasionally disappearing — fixed.

  • Fixed several crashes that could happen during normal play.

  • Tooltips now close when you move your mouse away (finally).

  • Auto-upgrade now works correctly at all times, not just when the book is open.

  • Sell Duplicates no longer incorrectly sells your highest level item first.

  • Fixed inputs being missed when playing at low FPS.

  • Pirate bosses now count correctly toward enemy totals.

  • Critical hits now restore the right amount of health from lifesteal.

  • A bunch of items that weren't triggering their effects properly have been fixed.

  • Fixed various UI elements overlapping or appearing in the wrong layer.

⚖️ Balance

  • Burn damage has been increased — fire is more threatening now.

  • Lifesteal has been rebalanced across the board.

  • The cannon now deals different damage depending on the projectile type.

  • Item upgrade costs have been adjusted to better reflect rarity.

  • General tweaks to combat feel and enemy difficulty.

As always, if you run into anything odd, drop it in the bug reports channel on Discord or leave it in the Steam discussions. Thanks for playing and for keeping the feedback coming. See you in the next one! 👋

Full Item Balancing Changes

Previous version: 1.0.42

New version: 1.0.70

Overview

A total of 60 items have been adjusted in this patch. The focus of this update is a global CritChance rebalance - nearly every crit-bearing item had its CritChance lowered, most often cut in half. One bug fix is also included for the Sai.

We know we broke some builds of you. We will further adjust some changes with future patches and also reduce item upgrading prices soon so you can try out new builds more easily in higher levels.

Recap

  • Global CritChance rebalance across weapons, armor, and accessories

  • SaiDodge corrected from 80% to 8%
  • Minor tweaks only on Eye Patch, Fancy Bowtie, Simple Pickaxe, and Jester's Robes

Weapons (26)

  • Bronze Ikakalaka - CritChance: 20% -> 10%

  • Dagger - CritChance: 15% -> 7.5%

  • Knife - CritChance: 15% -> 7.5%

  • Emerald Blade - CritChance: 15% -> 7.5%

  • Hatchet - CritChance: 10% -> 5%

  • Jester's Scepter - CritChance: 10% -> 5%

  • Gilded Rapier - CritChance: 16% -> 8%

  • Serrated Edge - CritChance: 12% -> 6%

  • Lightning - CritChance: 16% -> 8%

  • Ice-cold Sting - CritChance: 10% -> 5%

  • Bone Blade - CritChance: 10% -> 5%

  • Moon Sickle - CritChance: 15% -> 7.5%

  • Bladed War Fan - CritChance: 20% -> 1%

  • Sai - Dodge: 80% -> 8% (bug fix)

  • Barbell Bonker - CritChance: 20% -> 1%

  • Big Mallet - CritChance: 14% -> 7%

  • Cutting Axe - CritChance: 12% -> 6%

  • Iron Hammer - CritChance: 16% -> 6%

  • Iron Longsword - CritChance: 8% -> 4%

  • Worn Longsword - CritChance: 6% -> 3%

  • Simple Pickaxe - CritChance: 10% -> 8%

  • Barbell Smasher - CritChance: 14% -> 7%

  • Gilded Falchion - CritChance: 15% -> 7.5%

  • Frozen Edge - CritChance: 15% -> 7.5%

  • Possessed Twinblade - CritChance: 20% -> 10%

  • Chop-Chop Katana - CritChance: 25% -> 12.5%

Shields (3)

  • Cat Guard - CritChance: 8% -> 4%

  • Golden Wing - CritChance: 20% -> 10%

  • Gold Grasp - CritChance: 10% -> 5%

Helmets (10)

  • Scholar's Glasses - CritChance: 20% -> 10%

  • Eye Patch - CritChance: 5% -> 4%

  • Pirate Bandana - CritChance: 10% -> 5%

  • Duelist's Hat - CritChance: 15% -> 8%

  • Green Cap - CritChance: 20% -> 10%

  • Miners Goggles - CritChance: 12% -> 7%

  • Deep-mine Headgear - CritChance: 8% -> 4%

  • Silver Diadem - CritChance: 15% -> 8%

  • Curved Horns - CritChance: 18% -> 9%

  • Fighters Headband - CritChance: 12% -> 6%

Chests (8)

  • Fancy Bowtie - CritChance: 5% -> 4%

  • Duelist's Armor - CritChance: 15% -> 8%

  • Ominous Robe - CritChance: 15% -> 7.5%

  • Striped Undershirt - CritChance: 15% -> 7.5%

  • Heartbreaker's Scarf - CritChance: 10% -> 5%

  • Gluttons Bib - CritChance: 10% -> 5%

  • Jester's Robes - CritChance: 8% -> 5%

  • Crystal Shroud - CritChance: 12% -> 6%

Belts (4)

  • Jailer's Belt - CritChance: 10% -> 5%

  • Belt of Riches - CritChance: 15% -> 8%

  • Double Belt - CritChance: 8% -> 5%

  • Rogue's Belt - CritChance: 12% -> 6%

Rings (9)

  • Two for One - CritChance: 7% -> 6%

  • Royal Ring - CritChance: 15% -> 8%

  • Ring of Love and Fury - CritChance: 10% -> 5%

  • Impaler's Ring - CritChance: 5% -> 4%

  • Two for One Special - CritChance: 15% -> 8%

  • Crystal Ring - CritChance: 25% -> 14%

  • Circle of Mind and Might - CritChance: 20% -> 10%

  • Spider Bite - CritChance: 25% -> 12.5%

  • Bone Ring - CritChance: 15% -> 8%

Source

Steam News / 1 May 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.