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Full notes
Full Tap Tap Loot update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Store
- Gameplay
Tap Tap Loot changes
Tap Tap Loot is launching April 13th
It's finally time, we are launching next week on April 13th 1pm CEST.
Thanks to all of you who tested the demo in and out, shared their builds and created lobbies. <3
It was a blast to see all of you progressing through the demo!
We are still polishing the last few edges based on all your feedback and we can't wait for you to get your hands on it!
As you might know, this game isn't developed by me (Marcel here, hi) but by the amazing team of Turtle Knight Games. You might have seen Eduard answering your comments on our Discord or in the forum. I try to support them in everything possible, to create something amazing for our community.
The full game will contain additional content from what you've seen in the demo and if the launch goes well, it doesn't stop there, we have some amazing content planned and if the game is profitable we want to support it further <3
Pricing
We know this is a tough topic, but we need to eat :D we decided to go with a bit of a higher base price to allow us to discount the title further in the future.
That's why we are launching with a 30% discount!
The base price (without the discount) will be this for the following currencies (i tried to adapt the regional pricing as much as possible):
6.99$
6.99€
5.99£
26 Yuan
150 NTD
850 Yen
275 RUB
And almost all other currencies are regional priced, so no worries <3
As an additional note, your progress from the demo WON'T carry over to the full game, but some exclusive cosmetics will wait for everyone who enjoyed the demo!
We will also remove the demo in the coming days (closer to the full release) to test and prepare everything.
~Marcel
Source
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