In this update3
Full notes
Full Tap Tap Loot update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Store
- UI and audio
- Performance
Tap Tap Loot changes
Hi everyone, Marcel here
Tap Tap Loot is part of the Steam Typing Fest 🥳🥳
To celebrate this we will open up the playtest for everyone for a few days (until Typing Fest ends), so don't miss the registration!!
Thanks to all the people that already gave us amazing feedback over the last few weeks. It's really nice to see that you like it, share your builds and also be honest about stuff that you don't like.
Bongo Cat Integration
With this update we will also launch a Bongo Cat integration. You may ask yourself what does that mean?
If you run Bongo Cat and Tap Tap Loot at the same time you will get additional buffs from a few items in Bongo Cat. Currently all the new Mechas, the Tap Tap Helmet and Tap Tap Tabby will give you additional buffs to your character.
I will add more items in the future that will buff you and will also add additional infos in Bongo Cat what items buff what stat.
This is a bit of an experiment, let me know if you like that and want to see more :D <3
Patch notes from the amazing dev team:
Balance Changes:
Bongo Cat: Tap Tap Loot items in Bongo Cat now grant buffs to the character.
- Progression BalancingAdjusted overall progression curve for smoother pacing.
Upgrade Costs: Rebalanced to better match item strength and player progression.
Sell Prices: Weapon sell values now scale more appropriately with level and rarity.
New Content
- New ItemsAdded new equipment types, including spell-power melee weapons.
- New SkinsAdditional cosmetic options available.
Bug Fixes
Fixed an issue with the save UI and incorrect game position loading.
Various minor bug fixes and stability improvements.
Source
Changelog.gg summarizes and formats this update. How we read updates.
