Full notes
Full Tap Ninja - Idle game update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Compatibility
- Gameplay
- Balance
- UI and audio
- Performance
Tap Ninja - Idle game changes
● Seasonal upgrades added - complete Seasonal tasks to earn Seasonal points, spend them to make the next Season easier!
● Each completed Season task gives a temporary GpS boost to the main game. Resets once the next Season starts
● More dying compatibility added (use up to 4 different dyes to customize your heroes!)
● Improved the custom dye look
● New Rare Earth Warrior hero - Tateju
● Away income has been boosted, now it takes into account all of the Pet abilities and average bonuses from Fireflies, previously it did not
● Away Income upgrades rebalanced and are now additive instead of multiplicative (base Away Income: 10%)
● Auto Battle toggle added - continue a win streak until a Province is captured or retry indefinitely. Usable only in Battles (unlocked by beating Town 56)
● Added a 'next' button to quickly start the next Battle
● Battle Retry button moved from the left side to the right side
● Upped the maximum Battle speed to x8
● Buffed heroes - Snow, Tomak, Demid, Keoru
● Nerfed heroes - Sayid, Momo, Belu
● Completing all School upgrades now displays a green checkmark on the main HUD
● In the Seasonal game, the School upgrade nodes now display the current & the maximum reachable level, instead of overall maximum level
● Added an ability to de-equip a Pet
● Added the Seasonal game quick-switching button on the side menu
● Steam - added a hotkey for switching to/from Conquest with F9, and to/from Seasonal game with F12
● Fan-made riddle compatibility added
● Fixed the phantom Wagons appearing behind the player during a Frenzy
● Fixed the issue with Energy sometimes not defeating all of the Wagons in a frenzy
● Active event timer performance improvements
● Some performance leaks plugged
● Bug fixes
Artwork made by Myaknroy - instagram
Source
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