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Full Tanzia update
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Repeated intro
Hey everyone! After we released on Switch and Steam Early Access, we took all the feedback we received to heart. We heard it all, comments about melee being weak, people not liking the floating combat text, the animations being too generic... We know it took a long time to fix all that, but hopefully when you see all the new stuff we added to Tanzia, you'll forgive us! : ) So let me walk you through some of the biggest changes.
What changed
- Gameplay
- Balance
- Events
- Compatibility
Animations
We remade most of the main character's animations, everything from run, jump, directional damage, spellcasting, etc. We now even have proper walk, strafe and jump melee animations and directional spellcasting! Everything looks new and fresh!
Check out my fancy new fall animation!
Combat
We've spent a lot of time improving melee combat and combat in general. The hits are sharper, more impactful, and more responsive with directional damage animations, subtle screen shakes and controller vibrations. You can feel every impact, and you can see the enemies reacting accordingly. You're still a shaman, and spells will always be your main form of attack, but now you won't feel like a wimp when out of mana.
Gems
We did a major revision on gems. We added several new artifact gems, remade the effects on some that were previously not super useful, and made all of them drop sooner (no Great Volcano gem drops anymore). There's a new NPC at The Docks who tells you what every artifact gem actually does (it used to be trial and error, you needed to test each gem to see its effect). We also made a full set of gems called "Eye of the ..." which actually improve your spells! You can get a bigger fireball, faster Ice Shard, monstrous Fire Totems, and a killer Thunderclap!
The Giant Fire Totems to the right are the improved versions you get with the Eye Of The Summoner Gem. The new Alchemist's Gem gives you the possibility to craft improved versions of potions. And now we have a portable Jeweler's Kit that lets you switch your gems anytime!
Spells
We've improved some of the spell FX. More importantly we revamped the spells at the Voodoo Camp. Fear is now a point-blank AOE spell like Thunderclap. Web Totem has been removed entirely and replaced with my new favorite spell, Raise Dead! With it you get your own posse of freshly deceased monsters to follow you around, killing everything in your way. In normal use you only get 3 of them, but just imagine mixing it up with Mako's Rage... you can get a whole army!
You don't have to imagine it anymore, check out my beautiful army of the dead!
Steam Achievements
You can now show the world how good you are at Tanzia!
A NEW COMIC!
We already had one quest which gives you a full digital comic book as a reward, but now we have another comic with even more backstory, and you can get it right away at The Village!
And More!
We have tons of little improvements we're not mentioning in detail here, but expect tweaked loot locations, monsters showing directional damage, the ability to remove floating text, more items to loot, better tutorial windows for each control type, improved controller support, no more cooldown for potions, new FX for some of the spells, monsters now have hitboxes instead of infinite reach and bug fixes galore!
New Fireball FX!
Try the Beta before launch!
This version is available to everyone right now in the beta branch. You might run into a bug or ten, so this is only for the adventurous folk out there. We have a Discord channel were you can post about any bugs you find in the beta, or if you just want to talk to us. We're friendly!
Launch and Early Access discounts
As we mentioned before, Tanzia's final price will be $19.99, right now you can buy it at $14.99 during EA, but in order to be able to feature a launch discount, we need to increase the price at least 30 days before the full release. You have until Friday, February 8th to buy it at $14.99, after that we're increasing it to $19.99, so it's a great time to buy Tanzia with a big discount! We're working on a release candidate now and we'll announce the full release date soon. Stay tuned for any updates! Thank you for reading!
Source
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