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Steam News25 January 20179y ago

Gamepad Update! (And more, plenty more!)

Hey everyone! You wouldn’t believe how hard we worked on this update, we’re super happy to finally show it to you! Here’s what’s new: Gamepad Controls Finally! After weeks (months?

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Full Tanzia update

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Repeated intro

Hey everyone! You wouldn’t believe how hard we worked on this update, we’re super happy to finally show it to you! Here’s what’s new: Gamepad Controls Finally! After weeks (months?) of tweaking and testing and swearing and breaking and fixing (and crying), we present you, the gamepad update! So now you can choose between the regular MMO-Style controls we all love, a FPS-style variant (where the mouse moves the camera automatically, without keeping the right button pressed). And gamepad! Yes! You’ll be able to modify it as you please, invert it, change all the key bindings, you can even bind your spells to the digital pad and have them right at your fingertips! By default we have two presets A and B, A was created by our lead designer Jason, and B was created by a normal person (me, Matias), so you might want to switch to B to have a better experience ; ) Think of the gamepad controls as in Beta (a Beta inside another Beta? how meta!) so things might break, please send us your feedback and comments so we can keep improving it. Tabs in the Equipment Menu After lots of requests, we added tabs to the equipment menu. That used to be a big mess and people needed to navigate pages and pages to find what they were looking for, but now everything is tidy and organized! Auto Targeting If you were one of the players who hated the “you don’t have a target” pop-up text, you’re in luck! Now if you aggro an enemy, the game will target it automatically, and if that enemy dies, and there’s another aggroed enemy around, the game will target that one. So unless you start picking up loot or talk to an NPC, then you’ll always have a target and the fight will never stop! You’re going to love it! (I know I do!). Z-targeting / Enemy lock Mastering kiting is super important in Tanzia (keeping an enemy chasing you while also keeping it at a range where it cannot attack you), you really need it if you plan on surviving the Emuri Village or any of the later areas. It’s super hard to kite properly using a gamepad, so we added a way to lock the camera to your target, so you can run around it and not destroy your fingers in the process. If you played Zelda64, you’ll feel right at home. Melee changes Before, melee was treated like a spell, so you activated it, and waited for it to cool down to attack again. Now it works independently, you can attack at any time even if you don’t have a target. Using the gamepad you have a dedicated button for the attack, and best of all, now you can do a little 3-hit combo, it’s fun! We killed the pre-launcher All the options that you used to find on the pre-launcher, now you’ll find on the settings menu. So now Tanzia is 100% compatible with Steam’s Big Picture Mode. You can sit back, relax, and play on your couch : D That’s it for the big changes, now the full changelog for build #2607: 1/24/2017 P4 #2607 -gamepad/controller support! -Steam Big Picture compatibility! -equipment screen tabs to filter by item type. -greatly improved controls configuration. -added video settings screen. -the bridge demon should hit you if you're on the bridge, even before chapter 3. -fix bug

What changed

0 fixes1 addition0 changes0 removals
  • Compatibility
addedHey everyone! You wouldn’t believe how hard we worked on this update, we’re super happy to finally show it to you! Here’s what’s new: Gamepad Controls Finally! After weeks (months?) of tweaking and testing and swearing and breaking and fixing (and crying), we present you, the gamepad update! So now you can choose between the regular MMO-Style controls we all love, a FPS-style variant (where the mouse moves the camera automatically, without keeping the right button pressed). And gamepad! Yes! You’ll be able to modify it as you please, invert it, change all the key bindings, you can even bind your spells to the digital pad and have them right at your fingertips! By default we have two presets A and B, A was created by our lead designer Jason, and B was created by a normal person (me, Matias), so you might want to switch to B to have a better experience ; ) Think of the gamepad controls as in Beta (a Beta inside another Beta? how meta!) so things might break, please send us your feedback and comments so we can keep improving it. Tabs in the Equipment Menu After lots of requests, we added tabs to the equipment menu. That used to be a big mess and people needed to navigate pages and pages to find what they were looking for, but now everything is tidy and organized! Auto Targeting If you were one of the players who hated the “you don’t have a target” pop-up text, you’re in luck! Now if you aggro an enemy, the game will target it automatically, and if that enemy dies, and there’s another aggroed enemy around, the game will target that one. So unless you start picking up loot or talk to an NPC, then you’ll always have a target and the fight will never stop! You’re going to love it! (I know I do!). Z-targeting / Enemy lock Mastering kiting is super important in Tanzia (keeping an enemy chasing you while also keeping it at a range where it cannot attack you), you really need it if you plan on surviving the Emuri Village or any of the later areas. It’s super hard to kite properly using a gamepad, so we added a way to lock the camera to your target, so you can run around it and not destroy your fingers in the process. If you played Zelda64, you’ll feel right at home. Melee changes Before, melee was treated like a spell, so you activated it, and waited for it to cool down to attack again. Now it works independently, you can attack at any time even if you don’t have a target. Using the gamepad you have a dedicated button for the attack, and best of all, now you can do a little 3-hit combo, it’s fun! We killed the pre-launcher All the options that you used to find on the pre-launcher, now you’ll find on the settings menu. So now Tanzia is 100% compatible with Steam’s Big Picture Mode. You can sit back, relax, and play on your couch : D That’s it for the big changes, now the full changelog for build #2607: 1/24/2017 P4 #2607 -gamepad/controller support! -Steam Big Picture compatibility! -equipment screen tabs to filter by item type. -greatly improved controls configuration. -added video settings screen. -the bridge demon should hit you if you're on the bridge, even before chapter 3. -fix bug

Tanzia changes

addedHey everyone! You wouldn’t believe how hard we worked on this update, we’re super happy to finally show it to you! Here’s what’s new: Gamepad Controls Finally! After weeks (months?) of tweaking and testing and swearing and breaking and fixing (and crying), we present you, the gamepad update! So now you can choose between the regular MMO-Style controls we all love, a FPS-style variant (where the mouse moves the camera automatically, without keeping the right button pressed). And gamepad! Yes! You’ll be able to modify it as you please, invert it, change all the key bindings, you can even bind your spells to the digital pad and have them right at your fingertips! By default we have two presets A and B, A was created by our lead designer Jason, and B was created by a normal person (me, Matias), so you might want to switch to B to have a better experience ; ) Think of the gamepad controls as in Beta (a Beta inside another Beta? how meta!) so things might break, please send us your feedback and comments so we can keep improving it. Tabs in the Equipment Menu After lots of requests, we added tabs to the equipment menu. That used to be a big mess and people needed to navigate pages and pages to find what they were looking for, but now everything is tidy and organized! Auto Targeting If you were one of the players who hated the “you don’t have a target” pop-up text, you’re in luck! Now if you aggro an enemy, the game will target it automatically, and if that enemy dies, and there’s another aggroed enemy around, the game will target that one. So unless you start picking up loot or talk to an NPC, then you’ll always have a target and the fight will never stop! You’re going to love it! (I know I do!). Z-targeting / Enemy lock Mastering kiting is super important in Tanzia (keeping an enemy chasing you while also keeping it at a range where it cannot attack you), you really need it if you plan on surviving the Emuri Village or any of the later areas. It’s super hard to kite properly using a gamepad, so we added a way to lock the camera to your target, so you can run around it and not destroy your fingers in the process. If you played Zelda64, you’ll feel right at home. Melee changes Before, melee was treated like a spell, so you activated it, and waited for it to cool down to attack again. Now it works independently, you can attack at any time even if you don’t have a target. Using the gamepad you have a dedicated button for the attack, and best of all, now you can do a little 3-hit combo, it’s fun! We killed the pre-launcher All the options that you used to find on the pre-launcher, now you’ll find on the settings menu. So now Tanzia is 100% compatible with Steam’s Big Picture Mode. You can sit back, relax, and play on your couch : D That’s it for the big changes, now the full changelog for build #2607: 1/24/2017 P4 #2607 -gamepad/controller support! -Steam Big Picture compatibility! -equipment screen tabs to filter by item type. -greatly improved controls configuration. -added video settings screen. -the bridge demon should hit you if you're on the bridge, even before chapter 3. -fix bug

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Steam News / 25 January 2017

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