What changed
0 fixes3 additions1 change0 removals
- Compatibility
- Gameplay
- Store
addedGood news everybody! We have a surprise for you, another update! You´ll be able to access new areas and get a glimpse of what we have in store for the future. Check it out! If you’re a YouTuber, Streamer or reviewer and want beta access to do a preview, please read this post and contact us.
addedThe CourtyardYou’ll finally be able to open the door atop the Temple Ruins, what you’ll find there? A boss fight of course! Be prepared, and try new techniques, because this guy laughs at your spells!
changedThe Ancient TempleYou thought the Emuri Village was though? Did you have trouble fighting the hordes of Zombies at the Temple Ruins? Then before getting in there, learn all the spells there are to learn, stock up on potions and fight smart!
addedGemsYou’ll notice that some enemies and chests will drop gems, beautiful and powerful gems, there’s also a gem crafting table next to the weapon sellers. You won’t be able to equip them right now, but collect them for the next update when we release the gem system! They’re awesome! You´ll see! Here’s the full changelog for those who enjoy the minutiae of game development ; ) 11/3/2016 P4 #2417 -allow access to temple ruins courtyard! -add jeweler's bench WIP. -don't let player use jeweler's bench until the Gem System update. -don't let player purchase gems until the Gem System update. -Populated world with gems in chests and drops. -Added gem descriptions for all gems. -add common gems to equipment merchants. -add jeweler's workbench to The Village. -add workbench to The Docks and The Lagoon. -add default icons to equipment slots to show what type of slot it is. -slow down the skeleton mage ice shards just a bit. -adjust the collision on the steps at the top of sinking island so you don't fall between them. -don't steal target when looting a bag or treasure chest. -fix waterfall at The Docks. -add waterfall to the top of Temple Ruins. -fix Stone Guardian Arbitrarium sploit where damaging him interrupts his attacks. -fix the water on the collection platform in The Lagoon so it fades in properly. -fix that weird root bug where Emuri are still stuck for a few seconds after root appears to wear off. -fix a bug where fear wasn't working against lower level monsters. -fix bug where tooltips for player effects don't match the icons displayed. -fix bug where tooltip flashes on and off when effect icon is flashing due to imminent expiration. -fix bug: make staff guardian attackable again after talking to him after a failed attempt. -fix bug: add missing save volume to the totem at the top of sinking island. -fix issues in level/spell resists calculations for monsters. -monster levels now have much more meaning. Higher level monsters will be very resistent to damage and spell effects. -lower stone guardian to level 10 since enemy levels are actually meaningful now. -make stone guardians resist crowd control. -fix a collision issue at dungeon entrances. -"fix" a new and scary issue where the temple ruins courtyard door doesn't open all the way on startup sometimes. -adjust Temple Ruins/Lagoon zone line. -slow the canoe down. -adjust TempleRuins spawners for better more fun coverage. -update TheLagoon pathing to navmesh. -update forgotten jungle to navmesh pathing. -update to navmesh pathing in Crossroads. -update to navmesh pathing in Sinking Island. -add giant spider heart icon.
Tanzia changes
addedGood news everybody! We have a surprise for you, another update! You´ll be able to access new areas and get a glimpse of what we have in store for the future. Check it out! If you’re a YouTuber, Streamer or reviewer and want beta access to do a preview, please read this post and contact us.
addedYou’ll finally be able to open the door atop the Temple Ruins, what you’ll find there? A boss fight of course! Be prepared, and try new techniques, because this guy laughs at your spells!
changedYou thought the Emuri Village was though? Did you have trouble fighting the hordes of Zombies at the Temple Ruins? Then before getting in there, learn all the spells there are to learn, stock up on potions and fight smart!
addedYou’ll notice that some enemies and chests will drop gems, beautiful and powerful gems, there’s also a gem crafting table next to the weapon sellers. You won’t be able to equip them right now, but collect them for the next update when we release the gem system! They’re awesome! You´ll see! Here’s the full changelog for those who enjoy the minutiae of game development ; ) 11/3/2016 P4 #2417 -allow access to temple ruins courtyard! -add jeweler's bench WIP. -don't let player use jeweler's bench until the Gem System update. -don't let player purchase gems until the Gem System update. -Populated world with gems in chests and drops. -Added gem descriptions for all gems. -add common gems to equipment merchants. -add jeweler's workbench to The Village. -add workbench to The Docks and The Lagoon. -add default icons to equipment slots to show what type of slot it is. -slow down the skeleton mage ice shards just a bit. -adjust the collision on the steps at the top of sinking island so you don't fall between them. -don't steal target when looting a bag or treasure chest. -fix waterfall at The Docks. -add waterfall to the top of Temple Ruins. -fix Stone Guardian Arbitrarium sploit where damaging him interrupts his attacks. -fix the water on the collection platform in The Lagoon so it fades in properly. -fix that weird root bug where Emuri are still stuck for a few seconds after root appears to wear off. -fix a bug where fear wasn't working against lower level monsters. -fix bug where tooltips for player effects don't match the icons displayed. -fix bug where tooltip flashes on and off when effect icon is flashing due to imminent expiration. -fix bug: make staff guardian attackable again after talking to him after a failed attempt. -fix bug: add missing save volume to the totem at the top of sinking island. -fix issues in level/spell resists calculations for monsters. -monster levels now have much more meaning. Higher level monsters will be very resistent to damage and spell effects. -lower stone guardian to level 10 since enemy levels are actually meaningful now. -make stone guardians resist crowd control. -fix a collision issue at dungeon entrances. -"fix" a new and scary issue where the temple ruins courtyard door doesn't open all the way on startup sometimes. -adjust Temple Ruins/Lagoon zone line. -slow the canoe down. -adjust TempleRuins spawners for better more fun coverage. -update TheLagoon pathing to navmesh. -update forgotten jungle to navmesh pathing. -update to navmesh pathing in Crossroads. -update to navmesh pathing in Sinking Island. -add giant spider heart icon.
Good news everybody! We have a surprise for you, another update! You´ll be able to access new areas and get a glimpse of what we have in store for the future. Check it out! If you’re a YouTuber, Streamer or reviewer and want beta access to do a preview, please read this post and contact us.
The Courtyard
You’ll finally be able to open the door atop the Temple Ruins, what you’ll find there? A boss fight of course! Be prepared, and try new techniques, because this guy laughs at your spells!
The Ancient Temple
You thought the Emuri Village was though? Did you have trouble fighting the hordes of Zombies at the Temple Ruins? Then before getting in there, learn all the spells there are to learn, stock up on potions and fight smart!
Gems
You’ll notice that some enemies and chests will drop gems, beautiful and powerful gems, there’s also a gem crafting table next to the weapon sellers. You won’t be able to equip them right now, but collect them for the next update when we release the gem system! They’re awesome! You´ll see! Here’s the full changelog for those who enjoy the minutiae of game development ; ) 11/3/2016 P4 #2417 -allow access to temple ruins courtyard! -add jeweler's bench WIP. -don't let player use jeweler's bench until the Gem System update. -don't let player purchase gems until the Gem System update. -Populated world with gems in chests and drops. -Added gem descriptions for all gems. -add common gems to equipment merchants. -add jeweler's workbench to The Village. -add workbench to The Docks and The Lagoon. -add default icons to equipment slots to show what type of slot it is. -slow down the skeleton mage ice shards just a bit. -adjust the collision on the steps at the top of sinking island so you don't fall between them. -don't steal target when looting a bag or treasure chest. -fix waterfall at The Docks. -add waterfall to the top of Temple Ruins. -fix Stone Guardian Arbitrarium sploit where damaging him interrupts his attacks. -fix the water on the collection platform in The Lagoon so it fades in properly. -fix that weird root bug where Emuri are still stuck for a few seconds after root appears to wear off. -fix a bug where fear wasn't working against lower level monsters. -fix bug where tooltips for player effects don't match the icons displayed. -fix bug where tooltip flashes on and off when effect icon is flashing due to imminent expiration. -fix bug: make staff guardian attackable again after talking to him after a failed attempt. -fix bug: add missing save volume to the totem at the top of sinking island. -fix issues in level/spell resists calculations for monsters. -monster levels now have much more meaning. Higher level monsters will be very resistent to damage and spell effects. -lower stone guardian to level 10 since enemy levels are actually meaningful now. -make stone guardians resist crowd control. -fix a collision issue at dungeon entrances. -"fix" a new and scary issue where the temple ruins courtyard door doesn't open all the way on startup sometimes. -adjust Temple Ruins/Lagoon zone line. -slow the canoe down. -adjust TempleRuins spawners for better more fun coverage. -update TheLagoon pathing to navmesh. -update forgotten jungle to navmesh pathing. -update to navmesh pathing in Crossroads. -update to navmesh pathing in Sinking Island. -add giant spider heart icon.