In this update5
Full notes
Full Tank Warz! update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
Tank Warz! changes
In the first of a possible few balance tweak patches, some interesting changes have been made with a few things being adjusted slightly. Here's the list... For now!
Steam:
Added Steam Achievements (more to come soon!). Can you find the secret ones?
General Tweaks:
Slightly decreased health box gain from 25% to 20%
Increased pickup drop chance from 1 in 3 to 1 in 2
Decreased time to guaranteed Light Pool drop from 5 minutes to 2.5 minutes
Decreased pickup de-spawn time from 45 seconds to 30 seconds
Adjusted max allowed drops:
Bomb: 1 (was 2)
Shield: 1 (was 2)
Danger: 2 (was 1)
Not changed: Random (2), Health (1), Light Pool (1)
Enemy Tweaks:
All enemies now detect/shoot at you from further away
Slightly increased enemy projectile speed
Movement and turn speed increased for all enemies
Yellow bars: Move and turn the fastest
Orange bars: Move and turn a little slower than yellow bars
Red bars: Move and turn a little slower than orange bars
Boss Tweaks:
Now detects/shoots at you from further away
Movement and turn speed increased
Slightly increased projectile speed
Decreased damage taken from your main weapon to require more damage phases
Slightly increased damage taken from your laser weapon (when not shielded)
Source
Changelog.gg summarizes and formats this update. How we read updates.
