HomeGamesUpdatesPricingMethodology
Steam News2 May 20188y ago

Update May 2018: closing the loop

Hi all. As promised, public build updated this month. The focus these two months past has been on getting all the levels in and being able to play from 'go to woah'. Well, it's almost there.

Full notes

Full Tank Universal 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition0 changes0 removals
  • UI and audio
addedHi all. As promised, public build updated this month. The focus these two months past has been on getting all the levels in and being able to play from 'go to woah'. Well, it's almost there. The final level is under development now and a postscript to George's story comes after that. So it is possible now to play from level 1 to mid-way level 26. There are still bugs to be squashed and quality of life tweaks to be made of course, but the answer is yes. Regards bugs for example, in my last playthrough some UI elements were not being turned off during cutscenes or the odd situation was not dealt with. A classic was where a cutscene ended with the player having no time to avoid a nuke. But the shape of the game is finally lifting out of the nutrient bath so to speak. The new pylon level mentioned last month, is level 14, 'Difficulty Spike' To see more new content, start from level 22 onwards. Note that level 23 onwards are set in Gorgon's sector and so are 'spoilery'. However I would appreciate feedback on these. Hope you all have fun with these new levels. Once again, thanks to all those who've supported the game over the years - hope you enjoy this fresh update! ːsteamhappyː

Hi all. As promised, public build updated this month. The focus these two months past has been on getting all the levels in and being able to play from 'go to woah'. Well, it's almost there. The final level is under development now and a postscript to George's story comes after that. So it is possible now to play from level 1 to mid-way level 26. There are still bugs to be squashed and quality of life tweaks to be made of course, but the answer is yes. Regards bugs for example, in my last playthrough some UI elements were not being turned off during cutscenes or the odd situation was not dealt with. A classic was where a cutscene ended with the player having no time to avoid a nuke. But the shape of the game is finally lifting out of the nutrient bath so to speak. The new pylon level mentioned last month, is level 14, 'Difficulty Spike' To see more new content, start from level 22 onwards. Note that level 23 onwards are set in Gorgon's sector and so are 'spoilery'. However I would appreciate feedback on these. Hope you all have fun with these new levels. Once again, thanks to all those who've supported the game over the years - hope you enjoy this fresh update! ːsteamhappyː

Source

Steam News / 2 May 2018

Open original post

Changelog.gg summarizes and formats this update. How we read updates.