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Steam News1 February 20188y ago

Update February 2018: level 15 playtesting

Cripes - it's February already. Now that dev is fulltime, things are moving along. A big chunk of this last month has been spent filling in content for levels, particularly 15, 16 and 17.

Full notes

Full Tank Universal 2 update

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What changed

0 fixes0 additions4 changes0 removals
  • Gameplay
  • Balance
changedCripes - it's February already. Now that dev is fulltime, things are moving along. A big chunk of this last month has been spent filling in content for levels, particularly 15, 16 and 17. However additional time has gone into some essential bug fixes. LEVEL 15 PLAYTESTING REQUEST ################### Note that this level is pretty much a re-run of the transport evacuation level in the original Tank Universal - which was something of a crowd favourite. However, be warned, this level is intense. Before the combat starts, recommend visiting the upgrade screen.
changedUpgrade points have been provided and I would suggest upgrading your armour level, shield regen rate, gun reload rate and turbo time.
changedAfter exiting the upgrade screen, pick up as many armour shards as needed(look for the cracked rocks).
changedThe enemy will come from the north in waves and try to bombard the transports as they're waiting for lifter pickup on a plateau. They will also call in spotters and bombers. It's imperative to clear the spotters as they will call in powerful airstrikes from the circling bombers. One possible counter-strategy is to place dropturrets as you can afford them, in a defensive line along the northern edge of the plateau, but be wary of placing these just before air raids. They tend to get destroyed by dropped bombs easily. Another option is to jump into a heavy tank, max shields and armor and tough it out. Whatever your strategy, you'll need to pick up whatever shards you can, but may want to resist going too far north lest you find yourself swamped by the enemy and unable to get away. FIXES/IMPROVEMENTS ################### To see details: http://steamcommunity.com/app/523030/discussions/0/1699415798761122352/

Tank Universal 2 changes

changedCripes - it's February already. Now that dev is fulltime, things are moving along. A big chunk of this last month has been spent filling in content for levels, particularly 15, 16 and 17. However additional time has gone into some essential bug fixes. LEVEL 15 PLAYTESTING REQUEST ################### Note that this level is pretty much a re-run of the transport evacuation level in the original Tank Universal - which was something of a crowd favourite. However, be warned, this level is intense. Before the combat starts, recommend visiting the upgrade screen.
changedUpgrade points have been provided and I would suggest upgrading your armour level, shield regen rate, gun reload rate and turbo time.
changedAfter exiting the upgrade screen, pick up as many armour shards as needed(look for the cracked rocks).
changedThe enemy will come from the north in waves and try to bombard the transports as they're waiting for lifter pickup on a plateau. They will also call in spotters and bombers. It's imperative to clear the spotters as they will call in powerful airstrikes from the circling bombers. One possible counter-strategy is to place dropturrets as you can afford them, in a defensive line along the northern edge of the plateau, but be wary of placing these just before air raids. They tend to get destroyed by dropped bombs easily. Another option is to jump into a heavy tank, max shields and armor and tough it out. Whatever your strategy, you'll need to pick up whatever shards you can, but may want to resist going too far north lest you find yourself swamped by the enemy and unable to get away. FIXES/IMPROVEMENTS ################### To see details: http://steamcommunity.com/app/523030/discussions/0/1699415798761122352/

Cripes - it's February already. Now that dev is fulltime, things are moving along. A big chunk of this last month has been spent filling in content for levels, particularly 15, 16 and 17. However additional time has gone into some essential bug fixes. LEVEL 15 PLAYTESTING REQUEST ################### Note that this level is pretty much a re-run of the transport evacuation level in the original Tank Universal - which was something of a crowd favourite. However, be warned, this level is intense. Before the combat starts, recommend visiting the upgrade screen.

  • Upgrade points have been provided and I would suggest upgrading your armour level, shield regen rate, gun reload rate and turbo time.

  • I would also recommend upgrading your drop turrets and rockets.

  • This is all to mimic the upgrades you might have earned by level 15 when playing each level sequentially in the full game.

  • After exiting the upgrade screen, pick up as many armour shards as needed(look for the cracked rocks).

The enemy will come from the north in waves and try to bombard the transports as they're waiting for lifter pickup on a plateau. They will also call in spotters and bombers. It's imperative to clear the spotters as they will call in powerful airstrikes from the circling bombers. One possible counter-strategy is to place dropturrets as you can afford them, in a defensive line along the northern edge of the plateau, but be wary of placing these just before air raids. They tend to get destroyed by dropped bombs easily. Another option is to jump into a heavy tank, max shields and armor and tough it out. Whatever your strategy, you'll need to pick up whatever shards you can, but may want to resist going too far north lest you find yourself swamped by the enemy and unable to get away. FIXES/IMPROVEMENTS ################### To see details: http://steamcommunity.com/app/523030/discussions/0/1699415798761122352/

Source

Steam News / 1 February 2018

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