Full notes
Full Tank Universal 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Balance
Tank Universal 2 changes
Hi all End of the month and given a month was skipped update wise, definitely time to have one now. Not a massive update, but a number of very useful bug fixes and some tasty new content. BUG FIXES
Turret blocking exit to level 1 was clipping below ground.
Enemy harvesters will not now be deployed in level 2.
Level 5 cut-scene crash fixed.
Further tweaks to resolve tank traffic jams.
Fixed turrets give upgrade points regardless if destroyed by direct hit or splash damage, when destroyed by player.
Intro scene being replayed on exiting to main menu no longer occcurs.
Tweaks to reduce occurrence of tanks driving over ground switches and change not being registered.
Harvester status in tactical info panel (bottom, mid-left) now updates correctly.
Fortress status in tactical info panel (bottom, mid-left) now updates correctly.
Artillery shell particle distance cutoff extended.
Heavy tank battle range reduced.
Extra on-screen notifications when fortress is breached or fully repaired.
Shard bonus given when hard point converted by player.
http://www.tankuniversal.com/images/04_08_2017.jpg The extra content comes in the return of two units- spotter and bomber. Spotter trawls about until an enemy comes into view - you'll hear him calling out reports - and then directs the circling bomber to come down low and drop a heavy bomb. However the spotter is very vulnerable sitting up there all by himself and if knocked off his perch, the bomber will break off the attack. Note that dropped bombs will do extra damage to fortress walls.
Source
Changelog.gg summarizes and formats this update. How we read updates.
