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Steam News3 August 20178y ago

Update August 2017: bugfixes and bombers

Hi all End of the month and given a month was skipped update wise, definitely time to have one now. Not a massive update, but a number of very useful bug fixes and some tasty new content.

Full notes

Full Tank Universal 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes1 addition2 changes1 removal
  • Gameplay
  • Performance
  • Balance
addedHi all End of the month and given a month was skipped update wise, definitely time to have one now. Not a massive update, but a number of very useful bug fixes and some tasty new content. BUG FIXES
fixedLevel 5 cut-scene crash fixed.
fixedFixed turrets give upgrade points regardless if destroyed by direct hit or splash damage, when destroyed by player.
removedIntro scene being replayed on exiting to main menu no longer occcurs.
changedHeavy tank battle range reduced.
changedhttp://www.tankuniversal.com/images/04_08_2017.jpg The extra content comes in the return of two units- spotter and bomber. Spotter trawls about until an enemy comes into view - you'll hear him calling out reports - and then directs the circling bomber to come down low and drop a heavy bomb. However the spotter is very vulnerable sitting up there all by himself and if knocked off his perch, the bomber will break off the attack. Note that dropped bombs will do extra damage to fortress walls.

Tank Universal 2 changes

addedHi all End of the month and given a month was skipped update wise, definitely time to have one now. Not a massive update, but a number of very useful bug fixes and some tasty new content. BUG FIXES
fixedLevel 5 cut-scene crash fixed.
fixedFixed turrets give upgrade points regardless if destroyed by direct hit or splash damage, when destroyed by player.
removedIntro scene being replayed on exiting to main menu no longer occcurs.
changedHeavy tank battle range reduced.

Hi all End of the month and given a month was skipped update wise, definitely time to have one now. Not a massive update, but a number of very useful bug fixes and some tasty new content. BUG FIXES

  • Turret blocking exit to level 1 was clipping below ground.

  • Enemy harvesters will not now be deployed in level 2.

  • Level 5 cut-scene crash fixed.

  • Further tweaks to resolve tank traffic jams.

  • Fixed turrets give upgrade points regardless if destroyed by direct hit or splash damage, when destroyed by player.

  • Intro scene being replayed on exiting to main menu no longer occcurs.

  • Tweaks to reduce occurrence of tanks driving over ground switches and change not being registered.

  • Harvester status in tactical info panel (bottom, mid-left) now updates correctly.

  • Fortress status in tactical info panel (bottom, mid-left) now updates correctly.

  • Artillery shell particle distance cutoff extended.

  • Heavy tank battle range reduced.

  • Extra on-screen notifications when fortress is breached or fully repaired.

  • Shard bonus given when hard point converted by player.

http://www.tankuniversal.com/images/04_08_2017.jpg The extra content comes in the return of two units- spotter and bomber. Spotter trawls about until an enemy comes into view - you'll hear him calling out reports - and then directs the circling bomber to come down low and drop a heavy bomb. However the spotter is very vulnerable sitting up there all by himself and if knocked off his perch, the bomber will break off the attack. Note that dropped bombs will do extra damage to fortress walls.

Source

Steam News / 3 August 2017

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