Full notes
Full Tank Squad update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Fixes
- Performance
Dear Tankers and Mechanics!
Situation report
We’re also releasing an update today – a slightly smaller one, as it mainly contains fixes for the upscaling filters, namely DLSS and FSR. In addition, there are a number of fixes for Maus and the localisation.
The next patch will likely be after Easter; we want to take a break for a while now. Thank you for the positive reception of the addition of Maus to the game. Thank you for your feedback; we read it regularly and are implementing your suggestions into the game. We wish you a happy Easter!
Flash sale
Reminder about our flash sale on the game. The 25% discount will last till end of April 5 also 7 pm CEST.
View on Steamstore.steampowered.comChangelog 1.2.4
Below is the full list of changes being made:
Added:
Roadmap 2026 localization
Modified:
Game version changed from 1.2.3 to 1.2.4
Tutorial localization improvements
Fixed:
Updated DLSS and FSR to fix the issue with the screen being zoomed in
Multiplayer skirmishes session creation now correctly allows to create force pool
Returning from campaign selection to skirmish now clears the force pool creator pool
Weather and time of day is correctly synced now
Maus visualization for turret mesh when moving it on crane
SquadType dropdown in force pool creator menu now correctly shows up first time it's opened
Disabled Toggle UI button in battle map as it was just disabling whole UI ofthe game and caused big issues
Mesh offset for maus turret when putting it down on stand
Clicking start from repairs in force pool creator should now correctly carry over that decision
Thank you for your support, we are working. See you next time! DeGenerals
Source
Changelog.gg summarizes and formats this update. How we read updates.
