In this update4
Full notes
Full Tank Squad update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- UI and audio
- Gameplay
Tank Squad changes
Dear Tankers and Mechanics!
Situation report
After releasing the latest update to the game, we received several reports about machine guns not working in the new KV tanks, and a few other issues came up. We fixed the bugs over the weekend so that we could release a hotfix before the holidays.
We have added a few cosmetic changes to the UI for testing purposes. Two buttons for our Discord and X have been added to the pause panel, and we have added a keyboard layout panel (default keybindigs).
To read more about our latest development progresses make sure to checkout last Development Status #84.
Changelog 1.1.9
Below is the full list of changes being made: Added:
[UI] Discord and X buttons to Pause menu
[UI] Keyboard imput maps on Pause menu
A temporal system to control how many physical objects gets spawned at once - to block big lag
Fixed:
All KV-1 camera fixes for MGs
Interior of vehicles will be displayed when you are peeking out
Rotated spawners on Steel Rain mission (C2M1)
Stug III fixes & Loader MG config fix & Stug MG interaction fixes
Lots of issues with MGs in various tanks
KillFeed now shows correct color and text for allied units when they kill an enemy and the game uses permament color setting for factions
[UI] Press Enter to spawn now correctly reads from the keybinding settings
weapon items in vehicle and their keybindings shown on top of them are now correctly assigned from keybindings
Modified:
Game version changed from 1.1.8 to 1.1.9
[UI] Create lobby, Bootcamp lobby
[UI] Settings panel improved layout
[UI] Lobby panel
Sale
Our game is now 22% off. The sale will last from December 18 to January 5.
Thank you for your support, we are working. See you next time! DeGenerals
Source
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