Full notes
Full Tank Force update
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What changed
- Events
- UI and audio
- Gameplay
- Fixes
- Performance
Tank Force changes
Dear Players,
Not long ago, our project celebrated its 7th anniversary, which is quite a significant milestone, and we are delighted to share this event with you!
Currently, in addition to working on adding new features to the game and implementing improvements to enhance its quality, we have made the decision to carry out a large-scale remaster of the project’s graphics. This way, the visual (and audio) aspects of the project will align with modern standards.
This is a major undertaking that is being carried out alongside the main line of development. You will gradually receive remaster changes with the release of upcoming updates, with the first of them included in update 6.3.
We are pleased to present you with the list of changes:
Updated models of the first tanks in each branch
Enhanced effects for shots, hits, and vehicle operations
Completely updated sounds for shots, vehicle movements, and hits
Battle music tracks have been removed (they will be replaced later with ones that better suit the battle background).
Optimized sounds in the Garage and on battle maps
Improved the clan bonus window for players who are not part of a clan
Opponent Search: Technical measures have been implemented to simplify and speed up the opponent search process
Added hit and destruction indicators on the crosshair
Updated post-battle screens and added notifications about the upcoming end of the Battle Pass season
Fixed issues with switching ammunition and displaying equipment
Made technical improvements to enhance game stability
Thank you for staying with us; we are always grateful for your feedback in our official communities! Stay tuned for updates.
Source
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