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Steam News29 December 20187y ago

Patch 1.01

It's been more than a week since launch now and we've received a healthy balance of feedback and compliments from you all, thank you!

Full notes

Full Tank Blazers update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition6 changes0 removals
  • Balance
  • Gameplay
  • Fixes
  • Performance
changedIt's been more than a week since launch now and we've received a healthy balance of feedback and compliments from you all, thank you! We've worked them in, including some bugfixes we've found since launch:
addedStart Game settings are no longer reset and now saved when starting a new game.
fixedArena music wasn't properly looping on some devices, this is fixed now.
changedAdjusted Death's Crossing to correctly support 8 players instead of 4.
changedIncreased push-back strength in Sumo game mode (from 3.0x to 4.0x).
changedAdjusted Team Deathmatch placement on Donut arena.

It's been more than a week since launch now and we've received a healthy balance of feedback and compliments from you all, thank you! We've worked them in, including some bugfixes we've found since launch:

  • Auto Cannon is now the default turret.

  • Start Game settings are no longer reset and now saved when starting a new game.

  • Arena music wasn't properly looping on some devices, this is fixed now.

  • The Waste's CTF drop zones have been switched.

  • Adjusted Death's Crossing to correctly support 8 players instead of 4.

  • Increased push-back strength in Sumo game mode (from 3.0x to 4.0x).

  • Adjusted Team Deathmatch placement on Donut arena.

  • Switched renderer backend from Vulkan to DX11 to fix startup issues on some devices; our Vulkan backend requires fairly recent GPU driver updates which may not always be obvious.

  • Whenever a power up spawns while a tank rests on top of the spawn, the tank now directly picks up the power up.

Source

Steam News / 29 December 2018

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