Full notes
Full Tank Blazers update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Fixes
- Performance
It's been more than a week since launch now and we've received a healthy balance of feedback and compliments from you all, thank you! We've worked them in, including some bugfixes we've found since launch:
Auto Cannon is now the default turret.
Start Game settings are no longer reset and now saved when starting a new game.
Arena music wasn't properly looping on some devices, this is fixed now.
The Waste's CTF drop zones have been switched.
Adjusted Death's Crossing to correctly support 8 players instead of 4.
Increased push-back strength in Sumo game mode (from 3.0x to 4.0x).
Adjusted Team Deathmatch placement on Donut arena.
Switched renderer backend from Vulkan to DX11 to fix startup issues on some devices; our Vulkan backend requires fairly recent GPU driver updates which may not always be obvious.
Whenever a power up spawns while a tank rests on top of the spawn, the tank now directly picks up the power up.
Source
Changelog.gg summarizes and formats this update. How we read updates.
