Update log
Full Tangy TD update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hey guys,
Extracted changes
- Fixes
- Store
- Gameplay
- Balance
Happy Easter! Hope you all are having a great weekend.
With this patch I'm rebalancing the endless mode so you don't have to spend upwards of 11 hours to get a top rank. This is also why the leaderboards have reset, to give everyone a new chance at reaching the top. I also fixed a lot of bugs and worked on some more QoL things like mouse keybinds & selecting the monitor the game should open on. A detailed list can be found below. Please let me know if I should keep the updates this detailed in the future or if you prefer a more "compact" list.
Continue Level Feature (Experimental)
You can now continue your previous runs. I have tested this extensively, but I don't know how it will perform on other machines. Please report any issues, if there are any!
Upgrades on Hover
Hovering over items in the shop and inventory will now display a green arrow on Heroes that could use that item to combine it into an Upgrade.
Full List of all Changes
Side mouse buttons can now be bound as keybinds (button 3, 4 and 5)
The game allows opening on different monitors and saves the decision
You can now change the target priority on Tangy by clicking on her
Lifting Heroes with Tangy should function a lot better now
Leaderboards have reset because of changes made to the endless mode
Added new weapon Rune Sword with a new ability
Swarm minions longer cause life loss on Tangy Trees (rare interaction with stun & knockback)
Buying items into empty slots on Heroes is now possible, even with a full inventory
When Tangy dies while carrying a Hero, they will now attack again
Lifted Heroes now ignore obstacles, allowing them to shoot over them if Magic Gloves are equipped
Lifting heroes no longer causes them to be detected by ranged enemies behind obstacles
Tangy can no longer get stuck inside tree stumps, knockback code has been rewritten
Improved Hero knockback collision (change from above)
You can now save & load runs (experimental, works well on testbuilds, please report any issues!)
You can now see Tangys STATS when choosing a relic (comparison current and new in green)
Fixed an annoying bug when buying items with units next to the shop (instant buy/equip)
Cold damage now scales chill, for example: With 30% chill effect, 1 Cold Damage will inflict only 10% (minimum) Chill, while 100 Cold Damage will inflict 30% Chill. This is to avoid stacking Chill Effect and slowing units to a crawl with only 1 Cold Damage.
Hovering over items in the shop or inventory, highlights heroes that can use it as upgrade (Arrow)
Clicking with the mouse skips Tangy choose relic animation
Healing Power is now displayed on the stats display
True Damage is now displayed on the stats display
SLI Can cause flickering, if you disable it, it should be fine
Endless Mode is now much harder, enemies scale up their Magic Resist (caps at 95%) and Armor (caps at 115%), if they didn't start above the cap (Ice Golem will still have 100% MR at all times.) The change was necessary because some some builds (Healer Shock Effect with the Lightning Burst Keystone) were doing millions of damage and people played upwards of 11 hours just to get a top rank. This is unfair towards players that don't have this much time. The playtime is great for me! But it sucks for you.
Added Ghost detection Keystones to all skill trees, no
Source
