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Steam News11 September 201510y ago

UPDATE #34 - Launch Date, Huge Update, Free Game!

We’re launching Tango fIesta out of Early Access on the 24th September. That’s less than two weeks away! ARGH! To celebrate, we’ve done a few things… We’ve just fired an update to the game for you live.

Full notes

Full Tango Fiesta update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes1 addition1 change0 removals
  • Workshop
  • UI and audio
  • Gameplay
  • Server
changedWe’re launching Tango fIesta out of Early Access on the 24th September. That’s less than two weeks away! ARGH! To celebrate, we’ve done a few things… We’ve just fired an update to the game for you live. It’s likely to be the penultimate update before we go full v1.0. The usual changelist with full details is below, but basically it’s way prettier and way more fun, plus the online is a TON more stable. We’re still keeping the story, steam workshop and final world/enemies/traps/weapons/boss back for launch though. Sorry! - We’ll be taking Tango Fiesta to EGX in Birmingham, UK. We were born there two years ago in a game jam, and it’s wonderful to be able to come full circle with the game and showing it there one last time! Here's the site for the full lowdown: https://www.egx.net/egx - We’ll also be launching Tango Fiesta 1.0 LIVE from the show! I hope to update you all with the link, but it should be getting streamed live right here (https://www.youtube.com/channel/UCejV0ECovLMARGaPwzaRoOA) for those who can’t attend. It’ll be at the end of a fun talk we’re doing all about the game’s development. - We’ve also launched a free game call The Legend Of Tango, which is out right now and you can get it here. It that tells the story of how the game was born in the Rezzed game jam all those years ago, but via the medium of a comedy JRPG. Please do have a play and rate it if you like it!
addedUpdatedLevels are now populated with way more props. Added random props pool for placing in ‘corridors’ Tiles now show their damaged and destroyed sprites Smoke particle fires on destroyed state for tiles Added spooky mist to Ghoul Squad Added godrays to Jungle Added cloud shadows to Island Shop music added All props have correct hit and death sfx & gfx now Added code to check for Lethal Weapon achievement case. Overhaul of reviving system code to make it more streamlined Rebalanced the Neutron Napsack Numerous Localisation fixes Improvements to Molotov particles Updated particle effect for Ghost Trap, making it more obvious who’s been affected
fixedOnlineOnline play is now silky smooth for all players Fixes to player dropout detection Aiming directions now fixed for online Weapon shimmering fixed for online Conversations fixed for online Pause menu Nullref fixed Enemy bosses fixed in online Choppers improved code for online Fixes to player dropout for online multiplayer
fixedFixedOn landing from the parachute, players are no longer inside out. Fixed issue where helicopters were invincible Fixed issue with invisible and invincible zombie enemies Fixed performance issues with Neutron Napsack Fixed issue with bosses not moving once the level had started Balanced enemies Balanced guns Fix to relocation code so no more out of level bounds helicopters. Fixes to damage states for Servers Updated critical hit sfx General sfx update for weapons across the board Made Cobra Cleaner more shotgun-y with an even spread Manuel shoots double the bullets in one burst it used to, plus has more knockback to help differentiate it from other guns Correct server asset placed in objective rooms Fixed issues with sound files not playing in Gun-shop Fixed enemy spawning with Ramishar Fixed issue with enemies not changing their targets (on and offline) Updated Ghoul Squad music layers Updated gameshow audience sounds Moved all enemy spawn locations inwards away from room edges to combat wall-spawning bug.

Tango Fiesta changes

changedWe’re launching Tango fIesta out of Early Access on the 24th September. That’s less than two weeks away! ARGH! To celebrate, we’ve done a few things… We’ve just fired an update to the game for you live. It’s likely to be the penultimate update before we go full v1.0. The usual changelist with full details is below, but basically it’s way prettier and way more fun, plus the online is a TON more stable. We’re still keeping the story, steam workshop and final world/enemies/traps/weapons/boss back for launch though. Sorry! - We’ll be taking Tango Fiesta to EGX in Birmingham, UK. We were born there two years ago in a game jam, and it’s wonderful to be able to come full circle with the game and showing it there one last time! Here's the site for the full lowdown: https://www.egx.net/egx - We’ll also be launching Tango Fiesta 1.0 LIVE from the show! I hope to update you all with the link, but it should be getting streamed live right here (https://www.youtube.com/channel/UCejV0ECovLMARGaPwzaRoOA) for those who can’t attend. It’ll be at the end of a fun talk we’re doing all about the game’s development. - We’ve also launched a free game call The Legend Of Tango, which is out right now and you can get it here. It that tells the story of how the game was born in the Rezzed game jam all those years ago, but via the medium of a comedy JRPG. Please do have a play and rate it if you like it!
addedLevels are now populated with way more props. Added random props pool for placing in ‘corridors’ Tiles now show their damaged and destroyed sprites Smoke particle fires on destroyed state for tiles Added spooky mist to Ghoul Squad Added godrays to Jungle Added cloud shadows to Island Shop music added All props have correct hit and death sfx & gfx now Added code to check for Lethal Weapon achievement case. Overhaul of reviving system code to make it more streamlined Rebalanced the Neutron Napsack Numerous Localisation fixes Improvements to Molotov particles Updated particle effect for Ghost Trap, making it more obvious who’s been affected
fixedOnline play is now silky smooth for all players Fixes to player dropout detection Aiming directions now fixed for online Weapon shimmering fixed for online Conversations fixed for online Pause menu Nullref fixed Enemy bosses fixed in online Choppers improved code for online Fixes to player dropout for online multiplayer
fixedOn landing from the parachute, players are no longer inside out. Fixed issue where helicopters were invincible Fixed issue with invisible and invincible zombie enemies Fixed performance issues with Neutron Napsack Fixed issue with bosses not moving once the level had started Balanced enemies Balanced guns Fix to relocation code so no more out of level bounds helicopters. Fixes to damage states for Servers Updated critical hit sfx General sfx update for weapons across the board Made Cobra Cleaner more shotgun-y with an even spread Manuel shoots double the bullets in one burst it used to, plus has more knockback to help differentiate it from other guns Correct server asset placed in objective rooms Fixed issues with sound files not playing in Gun-shop Fixed enemy spawning with Ramishar Fixed issue with enemies not changing their targets (on and offline) Updated Ghoul Squad music layers Updated gameshow audience sounds Moved all enemy spawn locations inwards away from room edges to combat wall-spawning bug.

We’re launching Tango fIesta out of Early Access on the 24th September. That’s less than two weeks away! ARGH! To celebrate, we’ve done a few things… We’ve just fired an update to the game for you live. It’s likely to be the penultimate update before we go full v1.0. The usual changelist with full details is below, but basically it’s way prettier and way more fun, plus the online is a TON more stable. We’re still keeping the story, steam workshop and final world/enemies/traps/weapons/boss back for launch though. Sorry! - We’ll be taking Tango Fiesta to EGX in Birmingham, UK. We were born there two years ago in a game jam, and it’s wonderful to be able to come full circle with the game and showing it there one last time! Here's the site for the full lowdown: https://www.egx.net/egx - We’ll also be launching Tango Fiesta 1.0 LIVE from the show! I hope to update you all with the link, but it should be getting streamed live right here (https://www.youtube.com/channel/UCejV0ECovLMARGaPwzaRoOA) for those who can’t attend. It’ll be at the end of a fun talk we’re doing all about the game’s development. - We’ve also launched a free game call The Legend Of Tango, which is out right now and you can get it here. It that tells the story of how the game was born in the Rezzed game jam all those years ago, but via the medium of a comedy JRPG. Please do have a play and rate it if you like it!

CHANGELIST!

Updated

Levels are now populated with way more props. Added random props pool for placing in ‘corridors’ Tiles now show their damaged and destroyed sprites Smoke particle fires on destroyed state for tiles Added spooky mist to Ghoul Squad Added godrays to Jungle Added cloud shadows to Island Shop music added All props have correct hit and death sfx & gfx now Added code to check for Lethal Weapon achievement case. Overhaul of reviving system code to make it more streamlined Rebalanced the Neutron Napsack Numerous Localisation fixes Improvements to Molotov particles Updated particle effect for Ghost Trap, making it more obvious who’s been affected

Online

Online play is now silky smooth for all players Fixes to player dropout detection Aiming directions now fixed for online Weapon shimmering fixed for online Conversations fixed for online Pause menu Nullref fixed Enemy bosses fixed in online Choppers improved code for online Fixes to player dropout for online multiplayer

Fixed

On landing from the parachute, players are no longer inside out. Fixed issue where helicopters were invincible Fixed issue with invisible and invincible zombie enemies Fixed performance issues with Neutron Napsack Fixed issue with bosses not moving once the level had started Balanced enemies Balanced guns Fix to relocation code so no more out of level bounds helicopters. Fixes to damage states for Servers Updated critical hit sfx General sfx update for weapons across the board Made Cobra Cleaner more shotgun-y with an even spread Manuel shoots double the bullets in one burst it used to, plus has more knockback to help differentiate it from other guns Correct server asset placed in objective rooms Fixed issues with sound files not playing in Gun-shop Fixed enemy spawning with Ramishar Fixed issue with enemies not changing their targets (on and offline) Updated Ghoul Squad music layers Updated gameshow audience sounds Moved all enemy spawn locations inwards away from room edges to combat wall-spawning bug.

Source

Steam News / 11 September 2015

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