Full notes
Full Tangledeep update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Gameplay
- Balance
- Events
- UI and audio
BUGS
Fixed potential infinite loop bug with the “Traps” magic mod affix
Added graceful failure if the game tries to write to globalplayerprefs and the file is locked for some reason
Defeating dirtbeak in one blow from when he has >50% health should no longer spawn a blank dialog box.
Captured monsters, when first named and Buddied Up with, should no longer have their generic species name
Updated final boss (first phase) default music to hopefully prevent odd cutscene error
If you have never done the Escaped Frog mini-quest at the corral, and you also have the Ancient Cube from the first boss fight, the Frog event will now play out *first*.
Attempted fix for rare issue where game would soft lock after capturing a pet in another file
Attempted fix for rare issue with gamepad-style options menu where transparencies could get messed up
Fixed game error related to pets, where if you captured a pet on one file, saved the game and started a new file, the game would soft lock
Source
Changelog.gg summarizes and formats this update. How we read updates.
