Full notes
Full Tamer Vale update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Maps
- Balance
Bug fix and changes
When receiving random cards from a card’s effect, it will no longer include locked cards
When the victory screen starts, tooltips (small info popups) will always be removed
Potency of poison darts brewed by leftover card will also count in the double yield potion
A few text bugs
Sound volume slider fix
Coin sound effect fix
Everything speed up a little
Things in maps and levels
Enemies will give out less injury cards
A few enemies get slightly stronger, mostly in map 2 and map 3
Easy mode become a bit easier to counter the above effect
Final boss’ summon has more variation
Shop refresh price increase
Warrior
Swipe damage weakened
Hunters Sigil +2 weakened
Wardens Resolve weakened
Tight Maneuver weakened
Priest
Start with 1 more fox summon card, 1 less weakening ray
Some cards' base level slightly power up
Judgment now cost 1 mp but give 2 fatigue cards
Cleansing Rite chance to appear increased, removed consume, energy cost become 2
Rogue
All leaf cards' potency increase by 1
Root card has +3 potency when it is used for making poison (no effect when crafting dart)
All slash cards damage increase
All smoke cards has 1 cost, base version power up, +2 version power down
Gift cards
When keeping these cards with the hourglass, the bonus effect will kick in too, not just when it's being discarded
Effect for keeping a gift slightly decrease
Source
Changelog.gg summarizes and formats this update. How we read updates.
